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NPC Generator

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Advanced [show]


Dabbledob Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: A 3'2" southern man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has moderate length silver hair. His hazel eyes are slightly larger than normal.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born in the south. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature axe.

Motivation: He's looking for his big break; and he feels the way he acts is they only way to get by in the world

Ideals: Joker, Optimist, Impeccable. Bonds: Adventurer, Immigrant. Occupation: Carter

Voice: Australian accent

Attributes [hide]

Dabbledob Glittergem, Male Gnome Bard 10
Small (3'2") Gnome, Lawful Neutral (CR 10)
Armor Class 12
Hit Points 76 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)13 (+1) 17 (+3)10 (+0)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +3 / 3d6-1, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 2100 gp. Golden yellow topaz (1600 gp). Sard (80 gp). Black opal (1000 gp). Tiger eye turquoise (8 gp). Amethyst (90 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nordak Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears professional attire. His hair is white, silky, and of moderate length. His eyes, though not visible through his cowl, are green.

Personality: He is extraordinarily eccentric. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nordak fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Insane. Bonds: Attractive, Religious. Occupation: Doctor

Voice: Shortens vowels

Attributes [hide]

Nordak Broodfist, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)16 (+3) 13 (+1)12 (+1)
Skills Athletics +2, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Goblin, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 600 sp.


Social Check DCs


Mehen Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'8" southern man, he wears a blue tunic with white highlights, and long green pants that bunch up around his shoes. He keeps his long rusty crest kept up in a rat tail. He has gold eyes and a blue hat with a white feather.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Sold as a small child to a slaver, Mehen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Nature, Mentor, Criminal record. Occupation: Detective

Voice: Aggressive tone

Attributes [hide]

Mehen Ghaallixirn, Male Dragonborn Barbarian 14
Medium (6'8") Dragonborn, Neutral Evil (CR 14)
Armor Class 12
Hit Points 139 (14d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)17 (+3) 13 (+1)18 (+4)
Skills Intimidation +9, Medicine +6
Senses Passive Perception 11
Languages Common, Terran, Draconic, Undercommon
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 600 pp. Onyx (40 gp). Blue star sapphire (500 gp). Peridot (40 gp). Alexandrite (800 gp). Bloodstone (40 gp). Moonstone (40 gp). Sard (40 gp). Alexandrite (800 gp). Violet garnet (800 gp). Deep blue spinel (800 gp).


Social Check DCs


Cressel Faith, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing the road beaten gear of a warrior. His red hair is still thick. He has a dull look in his gold eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He comes from a rich northern family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Hedonist. Bonds: Rich, Mentor. Occupation: Guard

Voice: Slurs words

Attributes [hide]

Cressel Faith, Male Tiefling Adept 16
Medium (5'0") Tiefling, Chaotic Evil (CR 16)
Armor Class 14
Hit Points 102 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 16 (+3)15 (+2) 15 (+2)12 (+1)
Skills Persuasion +6, Stealth +9
Senses Passive Perception 12
Languages Common, Undercommon, Aquan
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333320

Possessions: 1100 pp. Large well-done wool tapestry (300 gp). Gold dragon comb with red garnet eye (300 gp). Solid gold idol (400 gp). Golden circlet with four aquamarines (2000 gp). Brass mug with jade inlays (300 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Jeweled anklet (2000 gp). Brass mug with jade inlays (300 gp). Cloth of gold vestments (50 gp). Solid gold idol (400 gp).


Social Check DCs


Mozû Haley, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man is dressed in a clean brown cloak covering his clean studded leather. His clothes are grease stained in places. His silver hair is long and unkept. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the south, but his parents moved at a very young age to the west. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the south, certain he would find work there.

Motivation: Wishes to resurrect an old love; and wishes to resurrect an old love

Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Immigrant, In love. Occupation: Priest

Voice: Eastern European accent

Attributes [hide]

Mozû Haley, Male Half-Orc Warrior 1
Medium (6'6") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)10 (+0) 14 (+2)12 (+1)
Skills Insight +4, Nature +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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