Gorgûm Asheton, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a robe, a symbol of the four houses of cards around his neck, and a trident on his belt. His long red hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.
Personality: Gorgûm hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Gorgûm was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has never given up on his dancing dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Athletic, Artistic. Flaws: Hedonist. Bonds: Attractive. Occupation: Baker
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 17)
Armor Class 12
Hit Points 50 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 9 (-1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Ignan
Attacks Melee +10 / 5d4+4, Ranged +8 / 5d4+2, Grapple +7
Possessions: 8000 gp. Citrine (70 gp). Alexandrite (700 gp). White opal (500 gp). Silver pearl (160 gp). Rhodochrosite (11 gp). Blue quartz (11 gp). Obsidian (11 gp). Citrine (70 gp). Peridot (70 gp). Hematite (11 gp). Star rose quartz (70 gp). Moss agate (11 gp). Peridot (70 gp). Fire opal (500 gp). Black pearl (700 gp). Sard (70 gp). Zircon (70 gp). Citrine (70 gp). Coral (160 gp). Canary diamond (5000 gp). Chrysoberyl (160 gp). Golden yellow topaz (700 gp). Black opal (500 gp). Golden pearl (160 gp). Aquamarine (700 gp). Sardonyx (70 gp). Aquamarine (700 gp). Aquamarine (700 gp). 1 Medium magic item.
Dagger Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he typically wears a sleeveless long coat of deep brown leather and dull tan iron scale mail. His fur is lavender and curly. His yellow eyes lackadaisically let the world flow into them.
Personality: He dislikes all the random violence that takes place in the west. He works hard and plays hard.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His psionic abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants to get laid; and wants his loneliness to end
Ideals: Pacifist, Gifted, Entrepeneur. Flaws: Hedonist. Bonds: Has a crush. Occupation: Navigator
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'8") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 15 (+2) | 19 (+4) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Elven, Infernal, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. A pair of silk slippers encrusted with tiny pearls. (30 gp). Sapphire pendant on gold chain (600 gp). 1 Minor magic item.
Burgell Reese, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is matted, messy, and big. He has green eyes and a brown hat with a white feather.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born to loving parents in a slum to the south. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Jeweler.
Motivation: To reunite with his absent mother.
Flaws: Ugly. Bonds: Job, Family, Poor. Occupation: Jeweler
Voice: Draws out vowels
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 8)
Armor Class 11
Hit Points 79 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 20 (+5) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
Possessions: 300 gp. Aquamarine (400 gp). Bloodstone (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Faran Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He wears a black broad hat and black clothes. He carries a battered warhammer and tarnished spear as well. His white hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is lazy and tries to find solutions quickly.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Faran was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Faran's father didn't care for him much, and the feeling was mutual. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Faran fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Ugly, Lazy, Antagonistic. Bonds: Rich. Occupation: Bounty Hunter
Voice: Creaky witch voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Gimurt Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair is kept up in a ponytail inside a deerstalker hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born into a rich family. When Gimurt reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is greedy; and he uses money and sex appeal to get what he needs
Flaws: Insane, Cynical. Bonds: Attractive, Military, Rich. Occupation: Soapmaker
Voice: pre-pubescent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 19 (+4) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 310 gp. 1 Everburning torch.
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