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NPC Generator

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Advanced [show]


Dean Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. His tied-back hair is white. He wears an eyepatch.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Dean lived on a farm with his mother, near the main road leading to a nearby town. Dean liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent mother

Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Nature, Family. Occupation: Architect

Voice: Speaks with lips pursed

Attributes [hide]

Dean Berevan, Male Half-Elf Cleric 1
Medium (5'3") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)16 (+3) 13 (+1)8 (-1)
Skills Arcana +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Elven, Orc, Halfling, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 110 gp. Red-brown spinel (80 gp).


Social Check DCs


Heward Lester, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, wearing black shirts, loose pants, and blazers most of the time. He wears his silver hair down. His eyes, though not visible through his cowl, are amber.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful necromancer made him what he is. Through the years after Heward was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Heward's mother didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and wants to work out more often

Flaws: Shy, Antagonistic. Bonds: Attractive, Mentor. Occupation: Barber

Voice: Speaks with back of mouth

Attributes [hide]

Heward Lester, Male Human Ranger 9
Medium (6'0") Human, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 55 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 14 (+2)16 (+3)
Skills Athletics +5, History +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp. Coral (130 gp). Golden yellow topaz (1100 gp). Aquamarine (1100 gp).


Social Check DCs


Qemuel Pandaemonium, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of magic around his neck, and a sword on his belt. He is muscular with a powerful set of arms. He wears a feathered hat to cover his moderate length red hair. This red eyed easterner is not easily forgotten.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Sold as a small child to a wizard, Qemuel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was a soldier and died while he was still young. Qemuel was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Mentor, Military. Occupation: Courier

Voice: Scandinavian accent

Attributes [hide]

Qemuel Pandaemonium, Male Tiefling Paladin 6
Medium (5'1") Tiefling, True Neutral (CR 6)
Armor Class 11
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)16 (+3) 16 (+3)15 (+2)
Skills Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Aquan, Terran, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 3000 sp.


Social Check DCs


Kairon Muse, Male Tiefling [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a green and brown handkerchief worn on his right side, and carries sais. His black hair is knotted and matted. His red eyes dart from person to person.

Personality: He likes to make people angry or surprised. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: When he was but 5 years old his parents immigrated from the east. His childhood dream was to be a Tailor, but he was a colossal failure. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Immigrant, Guardian, Military. Occupation: Barkeep

Voice: Uses lots of figures of speech

Attributes [hide]

Kairon Muse, Male Tiefling Commoner 18
Medium (5'3") Tiefling, Lawful Good (CR 18)
Armor Class 12
Hit Points 106 (18d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)14 (+2) 15 (+2)16 (+3)
Skills Performance +9, Religion +8
Senses Passive Perception 12
Languages Common, Undercommon, Celestial
Attacks Melee +5 / 5d6-1, Ranged +8 / 5d6+2, Grapple +2

Possessions: 5000 gp. Black opal (800 gp). Violet garnet (1100 gp). Tiger eye turquoise (10 gp). Tiger eye turquoise (10 gp). Aquamarine (1100 gp). Deep blue spinel (1100 gp). Rhodochrosite (10 gp). Chrysoberyl (90 gp). Moonstone (40 gp). Smoky quartz (40 gp). Obsidian (10 gp). Alexandrite (1100 gp). Carnelian (40 gp). Jade (90 gp). 1 Major magic item.


Social Check DCs


Akmen Instinct, Male Tiefling [Permalink]

Personal [hide]

Description: 5'5" and muscular, this northern man wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has dyed his greying black hair a little too much giving a sharp black color. His gold eyes peer out from beneath his broad blue hat.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not believe in violence as a means to an end. He is a dedicated Painter but believes his peers are too gung-ho.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Pacifist. Bonds: Slave. Occupation: Painter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Akmen Instinct, Male Tiefling Sorcerer 10
Medium (5'5") Tiefling, Lawful Good (CR 10)
Armor Class 11
Hit Points 22 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)11 (+0) 18 (+4)15 (+2)
Skills Deception +6, Investigation +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 2400 gp. Golden yellow topaz (700 gp). Violet garnet (700 gp). Golden yellow topaz (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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