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NPC Generator

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Advanced [show]


Raymond Dalton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He dresses well, typically a more casual-formal manner, and his gloved hand is found clutching a whip. His hair is cut close to his head. He has a tattooed face.

Personality: He is mildly Human supremacist, though he does not identify as such. He is skeptical of what others tell him and is slow to trust.

History: Raymond was born the youngest of three triplets. His necromantic abilities were realized during a raid on his village. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his daughter.

Ideals: Gifted. Flaws: Racist, Shy. Bonds: Attractive, Family. Occupation: Interpreter

Voice: Low rumbling, strings words together

Attributes [hide]

Raymond Dalton, Male Human Paladin 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Nature +4, Stealth +3
Senses Passive Perception 11
Languages Common, Celestial, Draconic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 20 pp. 3 Smokesticks.


Social Check DCs


Patrick Merton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears skinny pants and wears a violet and grey robe with the hood down. His brown hair is kept up in a ponytail inside a wide-brimmed hat. He wears round tiny glasses practically rammed into his face.

Personality: Always inclined to offer people food he seems plenty friendly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Patrick was born the youngest of three triplets. Patrick was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Patrick decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Secretive. Bonds: Attractive, Family, Criminal record. Occupation: Apothecary

Voice: Squeaky

Attributes [hide]

Patrick Merton, Male Human Cleric 11
Medium (6'3") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 51 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)10 (+0) 14 (+2)11 (+0)
Skills Acrobatics +6, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 50 pp. Violet garnet (1600 gp). Amethyst (150 gp). Red-brown spinel (150 gp). Golden yellow topaz (1600 gp). Rock crystal (40 gp). Malachite (8 gp). Amethyst (150 gp). Rhodochrosite (8 gp). Jasper (40 gp). Citrine (40 gp). 1 Minor magic item.


Social Check DCs


Faran Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear ponchos typically of a light yellow in addition to tight pants. He has done his best to style his golden hair to look like a famous performer. His eyes are a pleasant violet.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is frequently practicing swordplay.

History: He was raised in a desert tribe. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he loathes his own lifestyle

Flaws: Depressed, Secretive, Greedy. Bonds: Attractive, Military, Nature. Occupation: Sculptor

Voice: Laughs frequently while speaking

Attributes [hide]

Faran Bigheart, Male Halfling Warlock 5
Small (3'3") Halfling, Lawful Good (CR 5)
Armor Class 14
Hit Points 36 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)15 (+2) 10 (+0)14 (+2)
Skills Acrobatics +6, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Terran, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 400 gp. Chalcedony (60 gp).


Social Check DCs


Tarhun Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing left leg. He typically wears a sleeveless long coat of deep pastel leather and dull red iron scale mail. His green crest is thinning but still full. His gold eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His parents moved while he was still in utero so he is the first generation to be born here. Tarhun was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tarhun decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Days after completing his studies, news broke out that his hometown was attacked by goblins. Tarhun was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He has decided he is irredeemable; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Disciplined. Bonds: Enemies, Immigrant, Criminal record. Occupation: Farmer

Voice: Speaks in third person

Attributes [hide]

Tarhun Ghaallixirn, Male Dragonborn Rogue 1
Medium (6'7") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)11 (+0) 9 (-1)15 (+2)
Skills History +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 40 gp.


Social Check DCs


Eberdeb Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is typically in his Sailor uniform. His chestnut hair is knotted and matted. His eyes are a pleasant gray.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: When he was but 4 years old his parents immigrated from the north. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the north, certain he would find work there.

Motivation: Further expansion of business; and many brigands want him driven away

Ideals: Joker. Flaws: Ugly. Bonds: Job, Enemies, Immigrant. Occupation: Sailor

Voice: Pirate accent

Attributes [hide]

Eberdeb Loofollue, Male Gnome Druid 9
Small (3'3") Gnome, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 80 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)14 (+2) 13 (+1)13 (+1)
Skills Intimidation +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 1100 gp. Fire opal pendant on a fine gold chain (1200 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Fire opal pendant on a fine gold chain (1200 gp).


Social Check DCs

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