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Advanced [show]


Gargax Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: An older man who is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft tan waves gently in the breeze, he is not a threatening figure. His Stetson hat is riddled with cuts and holes. His eyes are gold and beady.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was born into a rich family. When Gargax reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Flaws: Ugly, Racist. Bonds: Rich, Enemies, Military. Occupation: Spy

Voice: Russian accent

Attributes [hide]

Gargax Chumbyxirinnish, Male Dragonborn Adept 15
Medium (6'4") Dragonborn, Chaotic Good (CR 15)
Armor Class 10
Hit Points 82 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)13 (+1) 11 (+0)19 (+4)
Skills Intimidation +9, Performance +9
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333

Possessions: 5000 gp. Brass mug with jade inlays (400 gp). Old masterpiece painting (2400 gp). Gold dragon comb with red garnet eye (400 gp). Silver comb with moonstones (1000 gp). Solid gold idol (1200 gp). Silver comb with moonstones (1000 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item.


Social Check DCs


Uraim Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep yellow leather and dull brown iron scale mail. He carries with him a set of bows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He takes great joy in being the best Knight in town.

History: The child of northern immigrants he idolized his father. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Knight like his father before him.

Motivation: Sabotage a competitor; and expand his business

Ideals: Fighting. Flaws: Greedy, Fearful. Bonds: Job, Immigrant. Occupation: Knight

Voice: Sensual and smooth

Attributes [hide]

Uraim Graybeard, Male Dwarf Barbarian 5
Medium (4'0") Dwarf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 53 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)11 (+0) 13 (+1)6 (-2)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Don Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His hair is chestnut and curly. His brown eyes lackadaisically let the world flow into them.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born into a rich family. His necromantic abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To share knowledge with the world; and he has money and likes to spend it

Ideals: Gifted, Logical. Flaws: Forgetful. Bonds: Attractive, Rich. Occupation: Tailor

Voice: Deep voice with rolling R's

Attributes [hide]

Don Harper, Male Half-Elf Paladin 11
Medium (5'6") Half-Elf, Neutral Evil (CR 11)
Armor Class 11
Hit Points 66 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Investigation +6, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Goblin, Celestial
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 1100 gp. Aquamarine (1000 gp). Obsidian (11 gp). Tiger eye turquoise (11 gp). Obsidian (11 gp). Rock crystal (80 gp). Tiger eye turquoise (11 gp). Rhodochrosite (11 gp). 1 Minor magic item.


Social Check DCs


Dayereth Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He wears a tan tunic with black highlights, and long red pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His hair, while still mostly brown, has prominent grey streaks. His eyes are a pleasant amber.

Personality: He never swears and excessively uses polite adverbs when speaking. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He served in the navy to pay for his family's outstanding loans. Dayereth abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and he's looking for his big break

Ideals: Optimist. Bonds: Adventurer, Military, Rich. Occupation: Mercenary

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dayereth Xistsrith, Male Elf Wizard 1
Medium (5'2") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Giant, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Edge Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a penchant for wearing a ring with an oversized sapphire on his left hand. His red fur is smooth and relatively long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Edge is depressed about a lot of things. He tends to be a nihilist. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: The child of western immigrants he idolized his mother. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has built up a small fortune and can afford his own way.

Motivation: Money/treasure.

Flaws: Depressed. Bonds: Rich, Attractive, Has a crush, Adventurer, Immigrant. Occupation: Glassblower

Voice: Stutters

Attributes [hide]

Edge Hummingbird, Male Tabaxi Fighter 4
Medium (6'0") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)10 (+0) 13 (+1)12 (+1)
Skills Insight +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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