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NPC Generator

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Advanced [show]


Tomi Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: This man is wearing a long, black cloak. He is muscular with a powerful set of arms. He wears a colorful flower in his black hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Confrontational and typically high on some drug or another. A friendly and beautiful Halfling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born in the west, but his parents moved at a very young age to the south. A few years later when the south was not economically sound they moved to his current location. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a crush on the local Blacksmith; and he's in love

Flaws: Addict, Insane. Bonds: Attractive, Immigrant, Has a crush. Occupation: Stableman

Voice: Dutch accent

Attributes [hide]

Tomi Honeypot, Male Halfling Wizard 8
Small (3'1") Halfling, Lawful Neutral (CR 8)
Armor Class 14
Hit Points 34 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)13 (+1) 14 (+2)18 (+4)
Skills Investigation +4, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 6000 sp.


Social Check DCs


Donaar Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a perfectly clean shirt and pair of pants. His crest, while still mostly green, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Donaar took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He inherited the family business which he has now maintained for 4 years.

Motivation: Balancing his hectic life and new Dyer responsibilities is difficult; and to reunite with his absent mother

Ideals: Joker, Opinionated. Bonds: Attractive, Nature, Job, Family. Occupation: Dyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Donaar Raghthroknaar, Male Dragonborn Ranger 1
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)14 (+2) 10 (+0)13 (+1)
Skills Investigation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Gnoll, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Dorn Wharton, Male Half-Orc [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple tan robe with yellow stripes complete with hood. He has shaved his head bald. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He pushes his goals aggressively. He is also a coward if confronted.

History: When he was but 5 years old his parents immigrated from the west. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels threatened by others

Ideals: Athletic, Disciplined. Flaws: Fearful. Bonds: Immigrant, Slave. Occupation: Adventurer

Voice: Sounds elderly

Attributes [hide]

Dorn Wharton, Male Half-Orc Warlock 3
Medium (5'3") Half-Orc, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)7 (-2) 12 (+1)7 (-2)
Skills Performance +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 17000 cp.


Social Check DCs


Skamos Violence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He has a moderate pudge and is not very fit. He has brown hair. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He invites people to come help in his community garden.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Skamos took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Disciplined, Philantrophist. Bonds: Attractive, Nature, Immigrant. Occupation: Bricklayer

Voice: Cold and demanding tone

Attributes [hide]

Skamos Violence, Male Tiefling Aristocrat 14
Medium (5'1") Tiefling, Chaotic Good (CR 14)
Armor Class 11
Hit Points 90 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)17 (+3) 13 (+1)14 (+2)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Terran
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3

Possessions: 1000 gp. Chalcedony (50 gp). Chalcedony (50 gp). Deep green spinel (140 gp). Red garnet (140 gp). Violet garnet (900 gp). Coral (140 gp). Golden yellow topaz (900 gp). Lapis lazuli (4 gp). Amethyst (140 gp). Coral (140 gp). Tiger eye turquoise (4 gp). White pearl (140 gp). Aquamarine (900 gp). Violet garnet (900 gp). Tourmaline (140 gp). Violet garnet (900 gp). 1 Medium magic item.


Social Check DCs


Krimmon Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This dark-skinned male wears a black coat over a red low-cut shirt, and a top hat upon his head. He is tall, broad shouldered and powerfully built. His head has been shaved. He has green eyes and a black hat with a red feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Krimmon was born in the west. At a young age he loved to build and create. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor.

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Slave, Job. Occupation: Bather

Voice: Nasally tone

Attributes [hide]

Krimmon Underfoot, Male Halfling Sorcerer 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 35 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)10 (+0) 12 (+1)10 (+0)
Skills Acrobatics +7, Athletics +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 40000 cp.


Social Check DCs

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