Gunter Marston, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He typically wears a sleeveless long coat of deep black leather and dull tan iron scale mail, and his gloved hand is found clutching a greatsword. He has white hair. His eyes are brown and catlike.
Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Gunter was raised in a hard working conservative environment. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently he has begun working with bootleggers and crooks.
Motivation: Wishes to resurrect an old love; and balancing his hectic life and new mercenary responsibilities is difficult
Flaws: Fearful, Insane. Bonds: Job, Criminal record, In love. Occupation: Mercenary
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 70 gp.
Beloril Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: This western man wears a black deerstalker hat and black clothes. His clothes are grease stained in places. His hair is always cut to a buzz. His hazel unseeing eyes seem to look past you.
Personality: He likes to make people angry or surprised. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Fletcher hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better trade route.
Motivation: He wants to meet his childhood hero.
Flaws: Disease, Antagonistic. Bonds: Poor, Immigrant, Has a crush, Adventurer. Occupation: Fletcher
Voice: Nasally tone
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 100 gp. 3 Holy water.
Berrian Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, marred by chocolates. He has shaved his head bald. His eyes are blue and catlike.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He never wears the same outfit twice, unless he absolutely has to.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A freak accident while working with his Laborer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Obtaining odd cultural Elven artifacts is his passion.
Ideals: Artistic. Flaws: Ugly, Disease, Antagonistic. Bonds: Adventurer. Occupation: Scribe
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 100 gp. Golden yellow topaz (700 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Windy Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries a battered rapier and tarnished longbow as well. His brown fur is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in a small village he learned the ways of the warrior from his mother. While studying, he fell in love. They married and had a son. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wishes to resurrect an old love.
Ideals: Fighting. Bonds: Attractive, Enemies, Adventurer, In love. Occupation: Barrister
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 57 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 2 | 2 |
Possessions: 700 gp. Bloodstone (50 gp). Violet garnet (700 gp). Golden yellow topaz (700 gp). Bloodstone (50 gp). Banded agate (4 gp). Banded agate (4 gp).
Nordak Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he has a large pastel mantle and cape that has been intricately interwoven into his brown robe. He wears his silver hair down. He has brown eyes.
Personality: He is irascible and easily irritated. Nordak enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Antagonistic, Hedonist, Insane. Bonds: Attractive. Occupation: Marshal
Voice: Pronounces O like U
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 0 |
Possessions: 4000 cp. 1 Chain shirt.
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Their contribution stands as a beacon of hope for all adventurers!
