Altho Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a tight fitting grey shirt and pants. He has a penchant for wearing a ring with an oversized emerald on his left hand. His moppish blonde hair is in a traditional bowl cut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born into a rich family. His father took him hunting and taught him how to get in the mind of other creatures. After months of barely getting by, Altho managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Logical. Bonds: Rich, Criminal record, Nature, Job. Occupation: Shepherd
Voice: Sore throat, cough
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
Possessions: 100 sp.
Alston Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He tends to wear a large tan jacket. His silver hair is heavily combed to the right. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born in the west to a Cook, Alston learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. Recently the stress of being a Cook has made it difficult for him to sleep.
Motivation: He's in love; and he is unsatisfied with his job
Ideals: Athletic, Gifted. Flaws: Shy, Insomniac. Bonds: Job, Has a crush. Occupation: Cook
Voice: German accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Infernal, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 40 pp. 4 Antitoxin. 8 Acid flasks.
Vonbin Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, he is not a threatening figure. He has no hair. His blue eyes have a joyful gleam in them most of the time.
Personality: Overbrimming with self-confidence, Vonbin isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Vonbin was born the youngest of three triplets. A gifted student he started as a Fortune-teller, but he got bored and became a Shepherd. He inherited the family business which he has now maintained for 4 years.
Motivation: To unite with his sister; and he is compelled to act according to his religious beliefs
Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Family, Job, Religious. Occupation: Shepherd
Voice: Squeaky
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 17 (+3) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Undercommon, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 2000 sp.
Eberk Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a blue coat over a red low-cut shirt, and a small hat upon his head. His blonde hair is braided into rings. He is very pretty but has cold, dead eyes.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is frequently practicing swordplay.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and someone believes him a fraud
Bonds: Attractive, Enemies, Military, Religious, Rich. Occupation: Engraver
Voice: Old Prospector
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 12)
Armor Class 13
Hit Points 63 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 13000 sp. Obsidian (16 gp). Amber (80 gp). White pearl (80 gp). Violet garnet (1100 gp). Chrysoberyl (80 gp). Obsidian (16 gp). 1 Minor magic item. 1 Minor magic item.
Lubash Barney, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'0" and lanky with angular features, he is an attractive figure. He prefers to wear white pants and tee shirts. He wears his white hair up in a very large beehive style do. His eyes are a pleasant green.
Personality: A deeply religious man he believes everything happens for a reason. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in the east his family was never financially stable. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Logical, Impeccable. Bonds: Attractive, Religious, Poor. Occupation: Unemployed
Voice: Can't modulate volume
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Celestial, Druidic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 500 gp. Freshwater pearl (12 gp). Black pearl (900 gp). Moss agate (12 gp). Hematite (12 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
