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NPC Generator

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Advanced [show]


Rurik Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears skinny pants and wears a blue and yellow robe with the hood down, he is not a threatening figure. His head has been shaved. His violet eyes are passionate and lively.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not trust anyone and sleeps with one eye open.

History: He was raised by priests from a young age. His childhood dream was to be a Carpenter, but he was a colossal failure. He has drifted from career to career and currently works as a Sellsword.

Motivation: Wants to open a new tavern; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Insomniac. Bonds: Job, Religious, Mentor. Occupation: Sellsword

Voice: Nasally tone

Attributes [hide]

Rurik Strakeln, Male Dwarf Ranger 7
Medium (4'3") Dwarf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 64 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)12 (+1) 16 (+3)12 (+1)
Skills Animal Handling +6, Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 2000 sp. Red-brown spinel (100 gp). Hematite (7 gp). Hematite (7 gp). Eye agate (7 gp).


Social Check DCs


Balam Skill, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He very much looks the part of a Knight. He keeps his long red hair kept up in a rat tail. He has gleaming, smiling red eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He can't help but pocket interesting objects he comes across

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his mother's forge. He has recently gotten a pet goose that steals things from people.

Motivation: He is content; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Athletic. Flaws: Mundane, Disease. Bonds: Job, Criminal record. Occupation: Knight

Voice: Eastern European accent

Attributes [hide]

Balam Skill, Male Tiefling Sorcerer 8
Medium (5'1") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 22 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)13 (+1) 16 (+3)12 (+1)
Skills Athletics +4, Perception +6
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126665

Possessions: 70 pp. Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rimple Timbers, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a long, white cloak. His silver hair is singed and shortened. His amber eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with a lost civilization.

History: He was born blind and as such lacked many opportunities for work. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. During his travels, Rimple and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Rimple discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Rimple fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Poor, Adventurer, Criminal record. Occupation: Detective

Voice: Speaks in third person

Attributes [hide]

Rimple Timbers, Male Gnome Druid 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 40 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 19 (+4)10 (+0) 18 (+4)16 (+3)
Skills Acrobatics +2, Intimidation +5
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14532000000

Possessions: 42000 sp.


Social Check DCs


Smoking Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'6" and lanky with angular features, he is an attractive figure. He dresses in collared shirts and wears a proper scarf over his head. His lavender fur is knotted and matted. His copper eyes peer out from beneath his small brown hat.

Personality: He is irascible and easily irritated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Smoking lived on a farm with his father, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been a successful dealer in antiques buying low and selling high.

Motivation: To unite with his sister; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Performer

Voice: Russian accent

Attributes [hide]

Smoking Shore, Male Tabaxi Rogue 12
Medium (5'6") Tabaxi, Lawful Good (CR 12)
Armor Class 14
Hit Points 74 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)9 (-1) 14 (+2)16 (+3)
Skills Perception +6, Sleight of Hand +8
Senses Passive Perception 18
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4

Possessions: 200 pp. White pearl (70 gp). Red-brown spinel (70 gp). Rock crystal (30 gp). Azurite (6 gp). Golden pearl (70 gp). Red spinel (70 gp). Citrine (30 gp). Red spinel (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raer Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He wears a feathered hat to cover his moderate length auburn hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: His tongue was cut out and he uses sign language. He has a minor phobia of water and hates getting wet.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear.

Flaws: Ugly, Disease, Fearful. Bonds: Military. Occupation: Bowyer

Voice: Smooth and feminine

Attributes [hide]

Raer Caerdonel, Male Elf Aristocrat 11
Medium (5'4") Elf, Neutral Good (CR 11)
Armor Class 12
Hit Points 63 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)11 (+0) 13 (+1)9 (-1)
Skills Acrobatics +6, Nature +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +4

Possessions: 1200 gp.


Social Check DCs

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