Elaim Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His hair, while still mostly chestnut, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a logical person and will generally grow upset if things defy logic and science.
History: Born in a small village he learned the ways of the warrior from his father. Cursed with a spirit at a very young age, Elaim has worked very hard to control his curse. He left for the north, certain he would find work there.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac
Ideals: Fighting, Logical. Flaws: Disease. Bonds: Immigrant, Criminal record. Occupation: Doctor
Voice: High pitched and raspy
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 200 gp. Zircon (40 gp). Aquamarine (600 gp). Jet (40 gp). Deep blue spinel (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Thervan Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'3" and is wearing colorful clothing, dressed as a Guard. His auburn hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. A true patriot, Thervan would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a poor family in the city he treasured whatever gifts he got. As a young adult he joined a group advocating for an improvement in Elven conditions. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new guard responsibilities is difficult
Ideals: Optimist. Flaws: Racist. Bonds: Job, Military, Poor. Occupation: Guard
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Elf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 29 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Abyssal, Orc
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 5 | 3 | 0 |
Possessions: 100 pp. Smoky quartz (50 gp). Brown diamond (4000 gp). Tourmaline (90 gp). Brown-green garnet (90 gp). Rock crystal (50 gp).
Trey Brinker, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a pastel armored body suit, with a simple blue line shooting up and back down. He is an epitome of beauty. He keeps his long black hair kept up in a rat tail. He tend to wears goggles to shield his eyes.
Personality: Calm and collected, he is a well trained Architect. When he's not drinking or sleeping the drinks off, he's doing singing.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He now owns his own business.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Artistic. Bonds: Attractive, Job, Immigrant. Occupation: Architect
Voice: Can't modulate volume
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 15 (+2) | 17 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon, Goblin, Dwarven
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 20000 cp. Blue quartz (16 gp). Obsidian (16 gp). Deep blue spinel (200 gp). 1 Half-Plate. 1 Chain shirt. 1 Full Plate.
Roge Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with black pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long red hair reaches down to his waist. He has brown eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with a lost civilization.
History: He comes from a rich eastern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: He uses money and sex appeal to get what he needs; and he wants to meet his childhood hero
Ideals: Joker. Bonds: Attractive, Adventurer, Rich. Occupation: Brewer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 86 (10d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +3 / 3d6-1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 130 pp. Deep blue spinel (200 gp). Golden yellow topaz (200 gp). Moss agate (9 gp).
Aelar Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: This man wears a worn and beaten armor. He is muscular with a powerful set of arms. He has no hair. He wears round tiny glasses practically rammed into his face.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was raised by priests from a young age. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Ugly, Antagonistic. Bonds: Slave, Religious, Mentor. Occupation: Masseuse
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Giant
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 1000 sp.
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