Eberdeb Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he wears a simple white robe with tan stripes complete with hood. His tied-back hair is black. His amber eyes are slightly larger than normal.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He receives visions of the future at random moments
History: Eberdeb was born the youngest of three triplets. After coming to the age of reason, Eberdeb took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Regain custody of his son; and he has money and likes to spend it
Ideals: Gifted. Bonds: Nature, Family, Adventurer, Rich. Occupation: Stylist
Voice: Timid voice
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 14)
Armor Class 12
Hit Points 134 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 19 (+4) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 5000 gp. Large well-done wool tapestry (200 gp). Finely wrought small gold bracelet (10 gp). 1 Minor magic item.
Astar Dread, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He prefers to wear green pants and tee shirts. His purple hair is unkempt and raggedy. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Astar was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Sculptor for the past few years.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Job. Occupation: Sculptor
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 59 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Terran
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 500 gp. Lapis lazuli (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Valafar Wary, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear flannel. He wears a colorful flower in his blue hair. He wears large thick round spectacles.
Personality: While he acts the brute, he is far gentler than he would appear. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born in a small mountains village. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Valafar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has a crush on the local Mortician; and he's in love
Ideals: Fighting. Bonds: Attractive, Has a crush, Nature, In love. Occupation: Butcher
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 300 gp.
Balimaar Alby, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He is well dressed, constantly wearing a black suit, blue shirt, and red tie. His auburn hair is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He can speak with the recently deceased. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Balimaar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Balimaar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted arcane powers by his dying brother.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Gifted. Bonds: Attractive, Family, Poor, Nature. Occupation: Mercenary
Voice: Jittery and nervous
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 28 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 110 pp. Peridot (50 gp). Brown-green garnet (60 gp). Moonstone (50 gp).
Fargrim Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear blue pants and tee shirts. His silver hair is singed and shortened. This hazel eyed westerner is not easily forgotten.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying brother.
Motivation: To get a good night's sleep; and he loathes his own lifestyle
Ideals: Gifted. Flaws: Ugly, Depressed, Disease, Insomniac. Occupation: Shipwright
Voice: Gruff and masculine
Attributes [hide]
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 20 (+5) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +2
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!