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NPC Generator

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Advanced [show]


Pikar Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His brown hair is lengthy. His brown eyes lackadaisically let the world flow into them.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a ruthless business man, a trait he acquired from his mother.

History: From birth he was tutored by a cruel and relentless mentor. Pikar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He desires power and/or immortality.

Ideals: Entrepeneur. Bonds: Attractive, Mentor, Adventurer. Occupation: Merchant

Voice: Soothing and warm

Attributes [hide]

Pikar Stoutman, Male Halfling Cleric 8
Small (2'11") Halfling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 46 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills Nature +4, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 200 gp. Emerald (1500 gp). Golden yellow topaz (800 gp). Black pearl (800 gp). White pearl (70 gp). Jade (70 gp). 1 Minor magic item.


Social Check DCs


Lewis Nash, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a Junk Dealer first and foremost. He believes firmly that knowledge should be universal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born several months after his mother was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. After a long history of fighting, Lewis and his spouse have recently divorced.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Mentor, Military. Occupation: Junk Dealer

Voice: Spits and sputters

Attributes [hide]

Lewis Nash, Male Human Warrior 1
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)15 (+2) 9 (-1)11 (+0)
Skills Medicine +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Infernal, Giant
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp.


Social Check DCs


Roge Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear pastel clothing when he does not wear armor. He keeps his chestnut hair in a flapper bob. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Always inclined to offer people food he seems plenty friendly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: Balancing his hectic life and new Navigator responsibilities is difficult.

Ideals: Philantrophist, Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Navigator

Voice: Soft and mumbly

Attributes [hide]

Roge Jamjar, Male Halfling Ranger 16
Small (3'4") Halfling, Chaotic Evil (CR 16)
Armor Class 16
Hit Points 83 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 12 (+1)17 (+3) 13 (+1)10 (+0)
Skills Investigation +8, Sleight of Hand +10
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Gnoll, Elven
Attacks Melee +4 / 4d10-1, Ranged +10 / 4d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140221

Possessions: 2000 gp. Old masterpiece painting (1400 gp). Solid gold idol (1000 gp). Embroidered and bejeweled glove (1000 gp).


Social Check DCs


Tarhun Chumbyxirinnish, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears brown painted combat armor at almost all times. His copper crest is lengthy and is close to two feet long. He wears a mask on his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A powerful brothel owner made him what he is. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has been saving his money to try and buy his brother's freedom.

Motivation: Doesn't want to be a Guard and was forced into it by his family.

Flaws: Hedonist. Bonds: Family, Mentor, In love. Occupation: Guard

Voice: Boston accent

Attributes [hide]

Tarhun Chumbyxirinnish, Male Dragonborn Warrior 9
Medium (6'6") Dragonborn, Chaotic Evil (CR 9)
Armor Class 9
Hit Points 54 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)18 (+4) 14 (+2)13 (+1)
Skills Athletics +4, Perception +5
Senses Passive Perception 15
Languages Common, Undercommon, Auran, Dwarven, Halfling
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +5

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Baern Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tattered old clothes. His feathered hat is riddled with cuts and holes. He wears an eyepatch.

Personality: He is calm most of the time but flees social interaction. He is a bit of a xeno-phobe, disliking non-Dwarves.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Baern took refuge in the large cave and found the beat up whip and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure; and a strong sense of loyalty to dwarven people

Flaws: Ugly, Shy, Racist. Bonds: Rich, Nature. Occupation: Adventurer

Voice: Boston accent

Attributes [hide]

Baern Goblinbane, Male Dwarf Ranger 3
Medium (4'5") Dwarf, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)12 (+1) 16 (+3)9 (-1)
Skills Arcana +3, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1200 sp.


Social Check DCs

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