Megged Astley, Male Half-Orc [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears skinny pants and wears a red and black robe with the hood down. He wears a Stetson hat to cover his moderate length black hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a Detective, his mother struggled to pay the bills. Over the years he perfected his riding and shooting skills. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to raise his children well; and marry his sister to traveling adventurers
Flaws: Depressed. Bonds: Attractive, Family, Poor, Nature. Occupation: Mason
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Half-Orc, Neutral Good (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Azaki Fasharash, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears tight fighting clothing, which leaves very little to the imagination. He is an epitome of beauty. His white hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Rich, Religious. Occupation: Dyer
Voice: Loud with bravado
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 116 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 16 (+3) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 18
Languages Common, Elven
Attacks Melee +9 / 4d6+4, Ranged +5 / 4d6+0, Grapple +8
Possessions: 2000 gp. Deep green spinel (90 gp). Hematite (13 gp). Rich purple corundum (1600 gp). Golden yellow topaz (1400 gp). Citrine (40 gp). Golden yellow topaz (1400 gp). Smoky quartz (40 gp). White pearl (90 gp).
Robert Jethro, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a grey armored body suit, with a simple yellow line shooting up and back down. His hair is cut close to his head. He wears a mask on his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the west, but his parents moved at a very young age to the north. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Doctor for hire.
Motivation: Expand his business.
Flaws: Fearful. Bonds: Job, Rich, Immigrant. Occupation: Doctor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Abyssal, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. Malachite (8 gp).
Right-Handed Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'8" and tends to wear a large green jacket. His right leg appears badly burned and disfigured. He sports a flattop fur cut. His face is covered beneath a completely black helmet.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Right-Handed hails from a village terrorized by dire rats. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Right-Handed was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Someone believes him a fraud; and to protect his home
Ideals: Joker. Bonds: Guardian, Enemies, Religious. Occupation: Cartwright
Voice: German accent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 74 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 15 (+2) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Draconic
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 120 pp. Moonstone (50 gp). Rhodochrosite (4 gp). Eye agate (4 gp). Black pearl (500 gp). Tiger eye turquoise (4 gp). Red-brown spinel (40 gp). Jasper (50 gp). Lapis lazuli (4 gp).
Gennal Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a tight fitting grey shirt and pants. He carries with him a set of greataxes on his belt, each one with a sapphire on the hilt. With a patchy white beard and wild white hair. He wears crescent spectacles with a black brim.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He invites people to come help in his community garden.
History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gennal took refuge in the large cave and found the beat up greataxe and armor he uses now. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Poor, Nature. Occupation: Bricklayer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
