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NPC Generator

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Advanced [show]


Orsik Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is cut jaggedly and amateurishly. He has blue eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the west to a Mayor, Orsik learned a great deal about his mother's area of expertise. Like his mother and his sister before him, after school he went straight into learning to become a Mayor. Due to his spouse's obsession with being a Guard they were divorced and he won custody of their daughter. He worked as a Mayor, and he later adopted a second daughter.

Motivation: Expand his business; and many dire rats want him driven away

Ideals: Joker. Flaws: Forgetful. Bonds: Job, Family, Enemies. Occupation: Mayor

Voice: Whispers

Attributes [hide]

Orsik Bigtoe, Male Dwarf Barbarian 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 20 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)12 (+1) 11 (+0)8 (-1)
Skills Acrobatics +5, Persuasion +1
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +1

Possessions: 800 sp. 1 Masterwork Common Melee.


Social Check DCs


Edge Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has moderate length gray fur. He is very pretty but has cold, dead eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Edge was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered dancing. By chance he met his sister recently and the two have been together since.

Motivation: Doesn't want to be a Bowyer and was forced into it by his family; and retire the richest man in the east

Ideals: Entrepeneur, Joker, Artistic. Bonds: Attractive, Family. Occupation: Bowyer

Voice: Sleepy voice

Attributes [hide]

Edge Shore, Male Tabaxi Barbarian 6
Medium (6'1") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 62 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 18 (+4)10 (+0) 16 (+3)11 (+0)
Skills Animal Handling +6, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 50000 cp. Violet garnet (400 gp). Deep blue spinel (400 gp). Zircon (40 gp). Black pearl (400 gp).


Social Check DCs


Wymar Stansfield, Male Human [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants, and carries greataxes. With a patchy white beard and wild white hair. This violet eyed easterner is not easily forgotten.

Personality: He can speak with the recently deceased. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Being a Dilettante kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Ideals: Fighting, Gifted. Flaws: Insane, Antagonistic. Bonds: Criminal record. Occupation: Dilettante

Voice: High pitched, excited

Attributes [hide]

Wymar Stansfield, Male Human Bard 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)15 (+2) 12 (+1)9 (-1)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 11
Languages Common, Ignan, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12200000

Possessions: 300 sp. Lapis lazuli (10 gp).


Social Check DCs


Delebean Dunben, Male Gnome [Permalink]

Personal [hide]

Description: An older man who wears long strands of amethyst and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, he is not a threatening figure. He has wavy silver hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is irascible and easily irritated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Delebean was born the youngest of three triplets. His father was a soldier and died while he was still young. Delebean was left his father's suit of armor and trained in its use and care. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Antagonistic. Bonds: Rich, Religious, Family, Military. Occupation: Jeweler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Delebean Dunben, Male Gnome Sorcerer 4
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)13 (+1) 14 (+2)14 (+2)
Skills Nature +3, Performance +4
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 600 gp.


Social Check DCs


Lamlis Connors, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears yellow trousers with grey and black striped suspenders. He wears various colorful collared shirts. He has a very tight haircut. His fierce blue eyes like to dwell on things.

Personality: Eccentric and domineering, Lamlis will drive conversation. Lamlis enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the east to a Doctor, Lamlis learned a great deal about his father's area of expertise. Lamlis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has achieved small success as a Doctor.

Motivation: Wants to open a new tavern; and he wants to meet his childhood hero

Ideals: Extrovert. Flaws: Hedonist. Bonds: Job, Nature, Adventurer. Occupation: Doctor

Voice: Australian accent

Attributes [hide]

Lamlis Connors, Male Half-Elf Ranger 5
Medium (5'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 15 (+2)18 (+4)
Skills History +4, Persuasion +7
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Azurite (6 gp). Rich purple corundum (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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