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NPC Generator

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Advanced [show]


Ernest Blakely, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a brown armored body suit, with a simple red line shooting up and back down. He has a long golden beard with little hanging trinkets. His gray eyes lackadaisically let the world flow into them.

Personality: Ernest speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the north his family was never financially stable. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now owns his own business.

Motivation: He'd like to take his coworkers down a peg; and to be a fisher again

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job, Poor. Occupation: Seamstress

Voice: Farmer accent

Attributes [hide]

Ernest Blakely, Male Human Adept 2
Medium (6'4") Human, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)11 (+0) 9 (-1)13 (+1)
Skills Athletics +1, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp.


Social Check DCs


Einkil Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He dresses well, wearing black shirts, loose pants, and blazers most of the time. Beneath his clothing is a huge mess of scar tissue. His blonde hair is cut short. This violet eyed northerner is not easily forgotten.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Einkil was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Einkil's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Einkil and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he feels threatened by others

Flaws: Fearful, Antagonistic. Bonds: Attractive, Slave, Military. Occupation: Dyer

Voice: Hard of hearing, loud

Attributes [hide]

Einkil Holderhek, Male Dwarf Expert 8
Medium (4'4") Dwarf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 42 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)14 (+2) 12 (+1)10 (+0)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zepar Frailty, Male Tiefling [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and he perpetually has his axe ready. He wears his white hair up. He has silver eyes and a tan hat with a white feather.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is able to fit into much smaller and tighter spaces than normal.

History: Sold as a small child to a necromancer, Zepar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. After coming to the age of reason, Zepar took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Rich, Mentor. Occupation: Apothecary

Voice: Italian accent

Attributes [hide]

Zepar Frailty, Male Tiefling Paladin 3
Medium (6'10") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 300 gp.


Social Check DCs


Hadarai Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he tends to wear a large white jacket. His black hair is singed and shortened. His ears are large.

Personality: He has a massive crush on the younger sibling of the Roofer who has hired him part-time. He uses divination through singing.

History: When he was but 4 years old his parents immigrated from the north. He moved out south to avoid the crime he committed. He was granted arcane powers by his dying sister.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Ugly. Bonds: Has a crush, Immigrant, Criminal record, Family. Occupation: Roofer

Voice: Low rumbling, strings words together

Attributes [hide]

Hadarai Teinithra, Male Half-Elf Warlock 5
Medium (4'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 45 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)11 (+0) 10 (+0)11 (+0)
Skills Acrobatics +5, Performance +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: Emerald (1600 gp). 1 Minor magic item.


Social Check DCs


Lûgdash Heiser, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is chestnut and curly. He has a tattooed face.

Personality: He is business-like. He takes instructions and follows them to the letter. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in a small village he learned the ways of the warrior from his mother. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shepherd work with an outfit from a few towns over. Shepherd work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Shepherd for hire.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Professionalism, Joker. Bonds: Job. Occupation: Shepherd

Voice: Cold and demanding tone

Attributes [hide]

Lûgdash Heiser, Male Half-Orc Barbarian 4
Medium (5'5") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 30 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 13 (+1)11 (+0)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. Deep blue spinel (1200 gp). Deep blue spinel (1200 gp). Rich purple corundum (800 gp). Brown-green garnet (60 gp). 1 Minor magic item.


Social Check DCs

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