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NPC Generator

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Advanced [show]


Oskar Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is lengthy and is close to two feet long. He is baby faced.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He was granted necromantic powers by his dying sister.

Motivation: Retire the richest man in the north.

Ideals: Fighting, Entrepeneur, Gifted. Flaws: Ugly, Antagonistic. Occupation: Detective

Voice: Smooth and feminine

Attributes [hide]

Oskar Ungart, Male Dwarf Paladin 6
Medium (4'5") Dwarf, Lawful Evil (CR 6)
Armor Class 10
Hit Points 61 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)15 (+2) 14 (+2)10 (+0)
Skills Animal Handling +5, Athletics +4
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Gnome
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 200 gp. Eye agate (13 gp). Rock crystal (80 gp). Peridot (80 gp). Red-brown spinel (70 gp).


Social Check DCs


Patrick Bentley, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His white hair is unkempt and raggedy. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. The war was a terrible time for him, and Patrick does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to loving parents in a slum to the south. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted druidic powers by his dying sister.

Motivation: He loathes his own lifestyle.

Flaws: Ugly, Shy, Depressed. Bonds: Poor, Military. Occupation: Barber

Voice: Posh accent

Attributes [hide]

Patrick Bentley, Male Human Sorcerer 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 13 (+1)13 (+1) 17 (+3)13 (+1)
Skills Performance +3, Survival +5
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +6 / 1d4+4, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 500 sp.


Social Check DCs


Shedinn Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears very tight pants and wife beaters, though occasionally he sports a blue coat. His copper crest is thinning but still full. He has a tattooed face.

Personality: He dislikes all the random violence that takes place in the north. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised by priests from a young age. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Pacifist. Bonds: Immigrant, Adventurer, Religious, Mentor. Occupation: Unemployed

Voice: growls and snarls, animalistic

Attributes [hide]

Shedinn Turnuroth, Male Dragonborn Commoner 13
Medium (6'7") Dragonborn, Lawful Good (CR 13)
Armor Class 14
Hit Points 69 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 17 (+3)13 (+1) 12 (+1)15 (+2)
Skills Performance +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4

Possessions: 1000 pp. Violet garnet (500 gp). Peridot (80 gp). Citrine (80 gp). Bloodstone (80 gp). Jasper (80 gp). Obsidian (11 gp). Chalcedony (80 gp). Pink pearl (100 gp). Peridot (80 gp).


Social Check DCs


Calcitro Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. His blonde hair is kept up in a ponytail inside a small hat. He has hazel eyes and a pastel hat with a brown feather.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a wizard, Calcitro was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love.

Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Immigrant, Mentor. Occupation: Jeweler

Voice: Russian accent

Attributes [hide]

Calcitro Tallfellow, Male Halfling Barbarian 5
Small (2'11") Halfling, Chaotic Good (CR 5)
Armor Class 14
Hit Points 42 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)17 (+3) 17 (+3)10 (+0)
Skills Deception +3, Medicine +6
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Goblin, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


William Chatham, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He keeps his long brown hair kept up in a rat tail. His eyes are likewise brown.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born at the edge of vast island. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Flaws: Mundane, Hedonist. Bonds: Nature. Occupation: Seamstress

Voice: Slow speaker

Attributes [hide]

William Chatham, Male Human Wizard 1
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 8 (-1)10 (+0) 10 (+0)15 (+2)
Skills Performance +4, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 10 pp.


Social Check DCs

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