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Advanced [show]


Karg Sherwood, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He typically wears white cloth garments or leather armor. He has styled his white hair well, parting it to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Prone to second guessing himself, he comes off as nervous. He is lazy and tries to find solutions quickly.

History: He got into the Roofer business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He struck the Roofer job and began his own company from there.

Motivation: To unite with his sister; and doesn't want to be a roofer and was forced into it by his family

Flaws: Ugly, Shy, Lazy. Bonds: Job, Family. Occupation: Roofer

Voice: Timid voice

Attributes [hide]

Karg Sherwood, Male Half-Orc Aristocrat 2
Medium (5'11") Half-Orc, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)13 (+1) 14 (+2)8 (-1)
Skills Persuasion +1, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1 Masterwork studded leather.


Social Check DCs


Randal Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears many layers of old clothing at all times. He has no hair. He has a tattooed face.

Personality: Randal hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His first spouse was a Stylist, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. After a long history of fighting, Randal and his spouse have recently divorced.

Motivation: To unite with his sister; and an old rival family wants him found

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious, Family. Occupation: Animal Trainer

Voice: Forgets to breathe while speaking

Attributes [hide]

Randal Bradshaw, Male Human Monk 1
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)16 (+3) 16 (+3)13 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 13
Languages Common, Terran, Draconic, Infernal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 30 gp.


Social Check DCs


Gilthur Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a fancy white suit, and a wedding ring on his left hand. He has silver hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While studying, he fell in love. They married and had a daughter. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable.

Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Attractive, In love, Criminal record. Occupation: Bowyer

Voice: Low rumbling, strings words together

Attributes [hide]

Gilthur Dankil, Male Dwarf Bard 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)12 (+1) 14 (+2)15 (+2)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 90 gp.


Social Check DCs


Guy Dudley, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. He sports a flattop hair cut. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He can speak with the recently deceased. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Guy is combative with any and all who dare try his patience in the slightest.

History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to raise his children well

Ideals: Gifted, Justice. Bonds: Poor, Immigrant, Attractive. Occupation: Mason

Voice: Excited and jittery

Attributes [hide]

Guy Dudley, Male Human Sorcerer 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 17 (+3)10 (+0) 12 (+1)14 (+2)
Skills Animal Handling +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 130 gp. Azurite (13 gp).


Social Check DCs


Wrenn Nackle, Male Gnome [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of shortbows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has no hair. He is baby faced.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Fighting, Philantrophist. Flaws: Ugly, Terse. Bonds: Adventurer. Occupation: Sage

Voice: Laughs frequently while speaking

Attributes [hide]

Wrenn Nackle, Male Gnome Cleric 4
Small (3'2") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 600 gp. 4 Smokesticks.


Social Check DCs

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