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NPC Generator

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Advanced [show]


Miles Bradford, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears loose pants and a collared shirt complete with sweater beneath his coat. His whole body is exceptionally muscular. His hair is cut close to his head. His eyes are amber.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He also hits on women, regardless of circumstances.

History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home; and wants a kiss

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Has a crush, Guardian. Occupation: Merchant

Voice: Old Prospector

Attributes [hide]

Miles Bradford, Male Human Expert 1
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)12 (+1) 8 (-1)10 (+0)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 400 sp. 1 Darkwood Shield.


Social Check DCs


Henry Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his ceremonial dagger always slung over his shoulder. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born to a criminal king-pin and mafia family Like his mother and his sister before him, after school he went straight into learning to become a Junk Dealer. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Wants to raise his children well; and he is unsatisfied with his job

Flaws: Sensitive. Bonds: Adventurer, Criminal record, Job, Family. Occupation: Junk Dealer

Voice: Speaks with a cold

Attributes [hide]

Henry Cumberbatch, Male Human Commoner 7
Medium (5'2") Human, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 37 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)18 (+4) 17 (+3)10 (+0)
Skills Deception +3, Religion +7
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Auran, Druidic
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 700 gp. Coral (130 gp). Amethyst (130 gp). Tiger eye turquoise (15 gp). Banded agate (15 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seven In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a simple burlap shirt and baggy pants. He conceals his crossbow with his veritable burlap sack of a shirt. He has done his best to style his gray fur to look like a famous performer. This yellow eyed westerner is not easily forgotten.

Personality: He is irascible and easily irritated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Nature, Job. Occupation: Interpreter

Voice: Russian accent

Attributes [hide]

Seven In the Wind, Male Tabaxi Warlock 10
Medium (6'5") Tabaxi, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 53 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)18 (+4) 13 (+1)13 (+1)
Skills Animal Handling +5, Athletics +5
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Celestial, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16422222000

Possessions: 2400 gp.


Social Check DCs


Adrik Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a small bristly mustache and wavy brown hair. He has green eyes and a white hat with a yellow feather.

Personality: He snorts whenever he laughs or is feeling confident. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Adrik took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Since then, he has sought to make the best of life.

Motivation: To share knowledge with the world; and to prove his worth to the world

Ideals: Gifted, Optimist, Logical. Flaws: Impulsive. Bonds: Attractive. Occupation: Miller

Voice: Smoker's lung

Attributes [hide]

Adrik Loderr, Male Dwarf Adept 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)10 (+0) 11 (+0)10 (+0)
Skills Acrobatics +1, Animal Handling +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 150 gp.


Social Check DCs


Gerbo Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he very much looks the part of a Tailor. His auburn hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great joy in being the best Tailor in town.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gerbo took refuge in the large cave and found the beat up morningstar and armor he uses now. He has drifted from career to career and currently works as a Tailor.

Motivation: Balancing his hectic life and new Tailor responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job, Nature. Occupation: Tailor

Voice: Farmer accent

Attributes [hide]

Gerbo Boondiggles, Male Gnome Warrior 7
Small (3'8") Gnome, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 49 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)12 (+1) 12 (+1)12 (+1)
Skills History +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 70000 cp. 1 Minor magic item.


Social Check DCs

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