Ralf Graham, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a pastel collared shirt and brown pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. His red hair is cut short. His eyes, though not visible through his cowl, are blue.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Ralf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the north, certain he would find work there.
Motivation: Wants to have a good time and be beloved; and doesn't want to be a beggar and was forced into it by his family
Ideals: Optimist, Artistic. Flaws: Forgetful. Bonds: Immigrant, Nature. Occupation: Beggar
Voice: Whispers
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +3
Possessions: 10000 cp. 1 Minor magic item.
Nithther Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who is well dressed, constantly wearing a white suit, brown shirt, and violet tie, he is not a threatening figure. His scarlet crest is matted, messy, and big. He wears an eyepatch.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised by priests from a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious, Mentor. Occupation: Barkeep
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Good (CR 17)
Armor Class 12
Hit Points 106 (17d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 8 (-1) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 19
Languages Common, Halfling
Attacks Melee +11 / 5d4+5, Ranged +8 / 5d4+2, Grapple +5
Possessions: 6000 gp. An abacus with copper, silver and gold markers (140 gp). Finely wrought small gold bracelet (30 gp). Silver chalice with lapis lazuli gems (140 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Gold and ruby ring (10000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Old masterpiece painting (1400 gp). Jeweled gold crown (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Silver ewer (30 gp). Brass mug with jade inlays (300 gp). Carved bone or ivory statuette (30 gp). Gold and topaz bottle stopper cork (800 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Gold and topaz bottle stopper cork (800 gp). Jeweled electrum ring (5000 gp). Large well-done wool tapestry (300 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). 1 Medium magic item.
Kite Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. He has brown fur. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a Scribe, his mother struggled to pay the bills. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has recently gotten a pet goose that steals things from people.
Motivation: He has decided he is irredeemable; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Poor, Criminal record. Occupation: Stylist
Voice: Timid voice
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 12
Hit Points 75 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1000 gp.
Hubert Landon, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears bulky blue painted plate armor. His brown hair is greasy and uncared for. His eyes are likewise hazel.
Personality: He is mildly Human supremacist, though he does not identify as such. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Hubert was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His relatives are trying to arrange a marriage; and to unite with his brother
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Poor, Family. Occupation: Cartwright
Voice: Slow speaker
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 35 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Orc
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 2 |
Possessions: 900 gp. Moonstone (70 gp). Fire opal (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ulfgar Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is cut jaggedly and amateurishly. His eyes are violet and catlike.
Personality: He is calm most of the time but flees social interaction. He is a great chef.
History: He was born in the east. He found a children's book about a Dwarf Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He left for the east, certain he would find work there.
Motivation: He wants to meet his childhood hero; and to reunite with his old friends
Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Immigrant, Slave. Occupation: Spice Merchant
Voice: Gruff and masculine
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 20 pp. Malachite (7 gp). Freshwater pearl (7 gp). Emerald (500 gp).
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