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NPC Generator

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Advanced [show]


Cory Clapham, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His auburn hair is long and unkept. His eyes are green and he is always smoking a pipe.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a ruthless business man, a trait he acquired from his father.

History: He was born in a small forest village. His father took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Justice, Entrepeneur. Flaws: Ugly, Disease. Bonds: Rich, Nature. Occupation: Soapmaker

Voice: Uses sign language

Attributes [hide]

Cory Clapham, Male Human Druid 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)14 (+2) 10 (+0)15 (+2)
Skills Investigation +4
Senses Passive Perception 10
Languages Common, Auran, Aquan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Shadow In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is physically well-built. His fur is red and curly. His eyes, though not visible through his cowl, are yellow.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born to a poor family in the city he treasured whatever gifts he got. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A rival would like him out of the picture.

Ideals: Philantrophist. Bonds: Poor, Criminal record, Mentor, Nature. Occupation: Brewer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Shadow In the Wind, Male Tabaxi Adept 16
Medium (5'10") Tabaxi, Lawful Evil (CR 16)
Armor Class 11
Hit Points 86 (16d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)13 (+1) 14 (+2)15 (+2)
Skills Acrobatics +6, Deception +7
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1533332

Possessions: 12000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Finely wrought small gold bracelet (20 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Large well-done wool tapestry (600 gp). Carved bone or ivory statuette (20 gp). Silver chalice with lapis lazuli gems (80 gp). Gold and topaz bottle stopper cork (800 gp). Gold and topaz bottle stopper cork (800 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp). Silver chalice with lapis lazuli gems (80 gp). An abacus with copper, silver and gold markers (80 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). A pair of silk slippers encrusted with tiny pearls. (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Raam Dignity, Male Tiefling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blue hair is kept up in a ponytail inside a wide-brimmed hat. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Raam was born in the north. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's in love; and wants to open a new tavern

Ideals: Persistence. Flaws: Ugly, Antagonistic, Hedonist. Bonds: Job, Has a crush. Occupation: Baker

Voice: Scandinavian accent

Attributes [hide]

Raam Dignity, Male Tiefling Druid 8
Medium (5'1") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 46 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)11 (+0) 10 (+0)17 (+3)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 11000 sp.


Social Check DCs


Bulzo Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He is portly but not overly obese. His blonde hair is knotted and matted. His eyes, though not visible through his cowl, are brown.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Rich. Occupation: Hunter

Voice: Stutters

Attributes [hide]

Bulzo Glenfellow, Male Halfling Rogue 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 16 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 8 (-1)17 (+3) 14 (+2)13 (+1)
Skills Perception +5, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Halfling, Infernal, Celestial, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Nalral Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a black and brown handkerchief worn on his right side, and sports empty pouches on his belt. His hair is brown and curly. His violet eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Nalral will drive conversation. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Nalral lived on a farm with his mother, near the main road leading to a nearby town. He moved out west to avoid the crime he committed. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army; and wants to raise his children well

Ideals: Extrovert. Flaws: Addict. Bonds: Criminal record, Family, Military. Occupation: Armorer

Voice: Pirate accent

Attributes [hide]

Nalral Burrowfound, Male Dwarf Wizard 4
Medium (3'11") Dwarf, Lawful Evil (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)18 (+4) 13 (+1)15 (+2)
Skills Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Abyssal, Gnome, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14432000000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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