Ûshgol Dryden, Male Half-Orc [Permalink]
Personal [hide]
Description: 5'5" and muscular, this western man wears many layers of old clothing at all times. His hair is cut close to his head. His green eyes peer out from beneath his deerstalker brown hat.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. As long as the job gets done he does not care how it got done.
History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Professionalism, Fighting. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Slave Trader
Voice: Australian accent
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 30 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 8 (-1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 7000 sp. Rich purple corundum (500 gp).
Akmen Loyalty, Male Tiefling [Permalink]
Personal [hide]
Description: A 6'5" western man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is white and curly. His red eyes are passionate and lively.
Personality: Akmen is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the west his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Akmen never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wants to raise his children well; and doesn't want to be a doctor and was forced into it by his family
Ideals: Extrovert, Entrepeneur. Bonds: Poor, In love, Family. Occupation: Doctor
Voice: Timid voice
Attributes [hide]
Medium (6'5") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 36 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Giant
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dworic Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a violet armored body suit, with a simple white line shooting up and back down. He is muscular with a powerful set of arms. His black hair is lengthy. His fierce amber eyes like to dwell on things.
Personality: Dworic is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a Shipwright, his father struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dworic fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Extrovert, Fighting. Flaws: Fearful. Bonds: Poor. Occupation: Doctor
Voice: Jittery and nervous
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 18 (+4) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Goblin, Draconic, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 100 gp. 1 Breastplate.
Zaffrab Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He dresses in black turtlenecks beneath a blue coat with grey slacks. His white hair is still thick. His brown eyes dart from person to person to random spaces in the air.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Zaffrab is combative with any and all who dare try his patience in the slightest.
History: Born in the south to a Shepherd, Zaffrab learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Zaffrab took refuge in the old dungeon and found the beat up falchion and armor he uses now. He has achieved small success as a Shepherd.
Motivation: He feels the way he acts is they only way to get by in the world; and further expansion of business
Ideals: Passionate, Justice, Impeccable. Bonds: Job, Nature. Occupation: Shepherd
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 600 gp. Golden yellow topaz (700 gp). Smoky quartz (20 gp).
Alston Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He wears a white shirt with thin violet vertical stripes and brown pants. He carries a battered nunchaku and tarnished scimitar as well. He keeps his long chestnut hair kept up in a rat tail. His fierce blue eyes like to dwell on things.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He cannot resist a sob story and will often dote over anyone who has one.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. By chance he met his sister recently and the two have been together since.
Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion
Ideals: Fighting, Philantrophist. Flaws: Emotional. Bonds: Rich, Family. Occupation: Mason
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 13 (+1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 200 gp.
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