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Advanced [show]


Fabien Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers yellow and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of nunchakus on his belt, each one with a topaz on the hilt. His auburn hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: A powerful wizard made him what he is. He worked as a nervous Priest and found it very stressful. He became a Priest soon after.

Motivation: Sabotage a competitor; and an old rival family wants him found

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Family, Mentor. Occupation: Priest

Voice: Sighs a lot, exhausted

Attributes [hide]

Fabien Glittergem, Male Gnome Expert 2
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)13 (+1) 14 (+2)10 (+0)
Skills Persuasion +2, Religion +3
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 250 gp.


Social Check DCs


Jak Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in collared shirts and wears a proper scarf over his head. His silver hair is cut short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Overbrimming with self-confidence, Jak isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Someone believes him a fraud.

Ideals: Impeccable. Flaws: Secretive. Bonds: Attractive, Religious, Enemies. Occupation: Shipwright

Voice: Speaks with back of mouth

Attributes [hide]

Jak Warmwater, Male Halfling Warrior 5
Small (2'10") Halfling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 56 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)18 (+4) 14 (+2)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Undercommon, Celestial, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Flak Anderton, Male Half-Orc [Permalink]

Personal [hide]

Description: This dark-skinned male wears light armors faded through time and improper care. He is tall, broad shouldered and powerfully built. His hair is short and black. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to loving parents in a slum to the east. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Addict, Ugly. Bonds: Poor. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

Flak Anderton, Male Half-Orc Fighter 6
Medium (5'8") Half-Orc, Chaotic Good (CR 6)
Armor Class 10
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)15 (+2) 16 (+3)8 (-1)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc, Aquan, Halfling
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 60000 cp.


Social Check DCs


Manfred Merton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is drawn into a tight pony tail with a skull scrunchie. He has several tiny sapphire earrings on each ear.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His first spouse was a Healer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their son. He worked as a Bather, and he later adopted a second son.

Motivation: Sabotage a competitor; and expand his business

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Military, Family, Job. Occupation: Bather

Voice: High pitched, excited

Attributes [hide]

Manfred Merton, Male Human Warlock 8
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 36 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)11 (+0) 9 (-1)17 (+3)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 1400 gp.


Social Check DCs


Târz Addington, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is thinning but still full. He has gray eyes and a violet hat with a brown feather.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a criminal king-pin and mafia family Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and to unite with his sister

Flaws: Disease. Bonds: Family, Criminal record, Attractive. Occupation: Seamstress

Voice: Low rumbling, strings words together

Attributes [hide]

Târz Addington, Male Half-Orc Commoner 8
Medium (5'1") Half-Orc, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 32 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)13 (+1) 17 (+3)14 (+2)
Skills Performance +5, Religion +4
Senses Passive Perception 13
Languages Common, Orc, Aquan
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 400 gp. Sard (20 gp). Iolite (20 gp). Malachite (5 gp). Brown diamond (2000 gp). Clear bright green emerald (2000 gp). Zircon (20 gp). 1 Minor magic item.


Social Check DCs

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