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Advanced [show]


Modean Mercy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has wavy chestnut hair. His skin is flawless and his gold eyes scan people very quickly.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He misses his home and complains about the freezing weather, even in summer.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is compelled to act according to his religious beliefs.

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Nature, Religious. Occupation: Slave Trader

Voice: Timid voice

Attributes [hide]

Modean Mercy, Male Tiefling Ranger 7
Medium (5'8") Tiefling, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)13 (+1) 14 (+2)18 (+4)
Skills Insight +5, Persuasion +7
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 4000 sp. Onyx (20 gp). Obsidian (6 gp). Sard (20 gp). Fiery yellow corundum (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kipper Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His top hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Confrontational and typically high on some drug or another. Kipper enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Kipper was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to get a good night's sleep

Flaws: Ugly, Insomniac, Addict, Hedonist. Bonds: Military. Occupation: Doctor

Voice: Prounounces S like Z

Attributes [hide]

Kipper Tarkelby, Male Gnome Cleric 1
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)17 (+3) 15 (+2)12 (+1)
Skills Arcana +5, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Infernal, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 30 pp. 1 Banded mail.


Social Check DCs


Eiravel Withrethin, Male Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears just a white suit. His golden hair is singed and shortened. His amber eyes are passionate and lively.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Animals are drawn to him, and he is able to talk to them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is content; and he seems to be bored by most things

Ideals: Disciplined, Gifted. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Blacksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Eiravel Withrethin, Male Elf Adept 13
Medium (4'10") Elf, Chaotic Neutral (CR 13)
Armor Class 12
Hit Points 23 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)17 (+3) 14 (+2)15 (+2)
Skills Acrobatics +6, Deception +6
Senses Passive Perception 12
Languages Common, Elven, Draconic, Giant, Sylvan
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433321

Possessions: 2000 gp. Amber (150 gp). Citrine (60 gp). Chalcedony (60 gp). Freshwater pearl (7 gp). Tourmaline (150 gp). Tourmaline (150 gp). Deep green spinel (150 gp). Onyx (60 gp). Silver pearl (150 gp). Star rose quartz (60 gp). Brown-green garnet (150 gp). Freshwater pearl (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Windy Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'11". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and his gloved hand is found clutching a shortbow. He keeps his black fur in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. The war was a terrible time for him, and Windy does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of a Detective, who enjoyed hunting, Windy was taken on many hunting expeditions. When Windy reached his early adolescence his Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Depressed. Bonds: Rich, Military, Nature. Occupation: Sellsword

Voice: Jamaican accent

Attributes [hide]

Windy Of Storm, Male Tabaxi Rogue 7
Medium (5'11") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)9 (-1) 14 (+2)14 (+2)
Skills Performance +5, Stealth +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 90 pp.


Social Check DCs


Delg Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair, while still mostly chestnut, has prominent grey streaks. His gray eyes dart from person to person.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born the only child of a wealthy merchant. A freak accident while working with his Fortune-teller mother left him crippled. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature warhammer.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a jeweler and was forced into it by his family

Ideals: Entrepeneur. Flaws: Disease. Bonds: Adventurer, Nature, Family. Occupation: Jeweler

Voice: Nasally tone

Attributes [hide]

Delg Loderr, Male Dwarf Bard 1
Medium (4'1") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)17 (+3) 16 (+3)13 (+1)
Skills Deception +3, Religion +5
Senses Passive Perception 13
Languages Common, Dwarven, Giant, Elven, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132000000

Possessions: 40 gp.


Social Check DCs

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