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Aramil Aloro, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears an entirely white suit with black socks and a vest with buckled shoes, and is pretty ugly. His auburn hair is drawn into a tight pony tail with a card scrunchie. His gray eyes have a joyful gleam in them most of the time.

Personality: This man loves music and to teach people music more than just about anything. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Aramil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break.

Ideals: Artistic, Philantrophist, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Hunter

Voice: Low range voice

Attributes [hide]

Aramil Aloro, Male Elf Commoner 13
Medium (5'1") Elf, Neutral Good (CR 13)
Armor Class 11
Hit Points 46 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)14 (+2) 13 (+1)10 (+0)
Skills Nature +6, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Aquan, Druidic
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: Obsidian (4 gp). Red-brown spinel (80 gp). Carnelian (40 gp). Blue sapphire (900 gp). Golden yellow topaz (400 gp). Citrine (40 gp). Obsidian (4 gp). Rhodochrosite (4 gp). White opal (900 gp). Black opal (900 gp). Bloodstone (40 gp).


Social Check DCs


Trail Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses well, typically a more casual-formal manner. His yellow fur is lengthy. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: When he was but 4 years old his parents immigrated from the east. A few years later when the south was not economically sound they moved to his current location. He's since become an addict/alcoholic.

Motivation: Retire the richest man in the east; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Beggar

Voice: Sighs a lot, exhausted

Attributes [hide]

Trail Shore, Male Tabaxi Aristocrat 8
Medium (5'9") Tabaxi, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 64 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)8 (-1) 15 (+2)16 (+3)
Skills Arcana +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 9000 sp.


Social Check DCs


Valafar Pleasure, Male Tiefling [Permalink]

Personal [hide]

Description: This man is wearing a tight black one piece outfit complete with pants, hood, and a cape. He is muscular with a powerful set of arms. His blue hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: Valafar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A friendly and beautiful Tiefling, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born on a small isolated farm. In his 16th year, his parents were killed by a giants raid, leaving Valafar alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Valafar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Someone believes him a fraud; and to reunite with his absent mother

Ideals: Extrovert. Bonds: Attractive, Nature, Enemies, Family. Occupation: Healer

Voice: Old Prospector

Attributes [hide]

Valafar Pleasure, Male Tiefling Druid 7
Medium (6'1") Tiefling, Lawful Good (CR 7)
Armor Class 11
Hit Points 22 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)15 (+2) 13 (+1)16 (+3)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 1000 gp. Old masterpiece painting (1500 gp). Sapphire pendant on gold chain (2400 gp). Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). 1 Minor magic item.


Social Check DCs


Shivering In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor. His fur is greying and his face has many wrinkles. His ears are large.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born a particularly ugly child, much to the horror of his parents. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the east, certain he would find work there.

Motivation: He's looking for his big break.

Flaws: Ugly, Fearful. Bonds: Adventurer, Rich, Immigrant. Occupation: Sage

Voice: Scratchy, weak

Attributes [hide]

Shivering In the Storm, Male Tabaxi Monk 3
Medium (6'0") Tabaxi, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)18 (+4) 12 (+1)18 (+4)
Skills Deception +6, Religion +6
Senses Passive Perception 11
Languages Common, Giant, Draconic, Aquan, Terran
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1800 sp.


Social Check DCs


Dazzazn Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing a long, green, dusty cloak. His crest is white and curly. His eyes are red and he is always smoking a pipe.

Personality: Overbrimming with self-confidence, Dazzazn isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. Animals are drawn to him, and he is able to talk to them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Armorer for hire.

Motivation: To be a Stableman again; and to get a good night's sleep

Ideals: Impeccable, Gifted. Flaws: Insomniac. Bonds: Job. Occupation: Armorer

Voice: High pitched, excited

Attributes [hide]

Dazzazn Argenthrixus, Male Dragonborn Commoner 13
Medium (6'7") Dragonborn, Lawful Evil (CR 13)
Armor Class 11
Hit Points 70 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)17 (+3) 13 (+1)15 (+2)
Skills Intimidation +6, Stealth +5
Senses Passive Perception 11
Languages Common, Abyssal, Auran, Giant
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3

Possessions: 2000 gp. Deep blue spinel (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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