Gargax Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who wears a pastel tunic with tan highlights, and long grey pants that bunch up around his shoes, he is not a threatening figure. His crest, while still mostly white, has prominent grey streaks. His red eyes dart from person to person to random spaces in the air.
Personality: He has always had a great fascination with Dragonborn culture. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others; and a strong sense of loyalty to dragonborn people
Ideals: Artistic. Flaws: Racist, Fearful. Bonds: Rich, Nature. Occupation: Spice Merchant
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Good (CR 19)
Armor Class 10
Hit Points 121 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Giant, Goblin
Attacks Melee +8 / 5d8+2, Ranged +6 / 5d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 22000 gp. Violet garnet (800 gp). Azurite (10 gp). Chalcedony (80 gp). Blue sapphire (400 gp). Chalcedony (80 gp). Star rose quartz (80 gp). Peridot (80 gp). Rich purple corundum (400 gp). Red spinel (130 gp). Lapis lazuli (10 gp). Jade (130 gp). Azurite (10 gp). Violet garnet (800 gp). Smoky quartz (80 gp). Violet garnet (800 gp). Lapis lazuli (10 gp). Golden pearl (130 gp). Malachite (10 gp). Zircon (80 gp). Sard (80 gp). Aquamarine (800 gp). Black opal (400 gp). Rhodochrosite (10 gp). Blue quartz (10 gp). Black pearl (800 gp). Sard (80 gp). Iolite (80 gp). Chrysoberyl (130 gp). Star ruby (400 gp). Black pearl (800 gp). Tiger eye turquoise (10 gp). Violet garnet (800 gp). Amber (130 gp). Chrysoprase (80 gp). Aquamarine (800 gp). Black pearl (800 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Thamior Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: He wears white painted combat armor at almost all times. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with a lost civilization.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sculptor arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and obtaining odd cultural elven artifacts is his passion
Flaws: Shy. Bonds: Attractive, Adventurer, Rich. Occupation: Sculptor
Voice: Posh accent
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 3 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 7 (-2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp.
Gildmak High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears baggy violet pantaloons and a brown scarf. His chestnut hair is long and unkept. His green eyes peer out from beneath his feathered violet hat.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Optimist. Flaws: Ugly, Insomniac. Bonds: In love, Rich. Occupation: Stableman
Voice: Italian accent
Attributes [hide]
Small (3'4") Halfling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 52 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Sylvan, Elven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: Large well-done wool tapestry (400 gp). 1 Minor magic item.
Valafar Vice, Male Tiefling [Permalink]
Personal [hide]
Description: He is lean but muscular and typically wears a sleeveless long coat of deep brown leather and dull violet iron scale mail. He keeps his long black hair kept up in a rat tail. His red eyes are slightly larger than normal.
Personality: He dislikes all the random violence that takes place in the south. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a poor family in the city he treasured whatever gifts he got. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's attracted to the pc
Ideals: Pacifist. Bonds: Has a crush, Adventurer, Poor, Criminal record. Occupation: Fisher
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Tiefling, Neutral Evil (CR 7)
Armor Class 10
Hit Points 45 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Druidic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 10000 sp.
Henry Redfield, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in a clean tan cloak covering his clean studded leather. He wears a Stetson hat to cover his moderate length chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has always had a great fascination with Human culture. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born to a Tanner, his father struggled to pay the bills. Cursed with unlife at a very young age, Henry has worked very hard to control his curse. He was granted necromantic powers by his dying sister.
Motivation: A strong sense of loyalty to Human people.
Ideals: Gifted. Flaws: Racist, Disease. Bonds: Attractive, Poor. Occupation: Animal Trainer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Undercommon, Giant
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. Tourmaline (130 gp).
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