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NPC Generator

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Advanced [show]


Nazdûg Tindall, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears silk and lounges about seductively. His moppish chestnut hair is in a traditional bowl cut. He has hazel eyes.

Personality: He is irascible and easily irritated. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born to a pair of adventurers, Nazdûg grew up listening to his father's many stories. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and wants to open a new tavern

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Adventurer, Job. Occupation: Blacksmith

Voice: Scratchy, weak

Attributes [hide]

Nazdûg Tindall, Male Half-Orc Commoner 7
Medium (5'11") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 23 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills Deception +4
Senses Passive Perception 11
Languages Common, Orc, Gnome, Halfling
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 70000 cp.


Social Check DCs


Wymar Blakely, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears clothing that is held on in multiple layers but all of it is in poor condition. His black hair is cut jaggedly and amateurishly. His face is scarred and worn.

Personality: He will rave to anyone who will listen. He is obsessed with his god.

History: The child of western immigrants he idolized his father. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane. Bonds: Poor, Religious, Immigrant. Occupation: Roofer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Wymar Blakely, Male Human Aristocrat 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)14 (+2) 12 (+1)13 (+1)
Skills Arcana +4, Insight +3
Senses Passive Perception 11
Languages Common, Sylvan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 35000 sp. 1 Minor magic item.


Social Check DCs


Ront Clayden, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple burlap shirt and baggy pants. He conceals his greatsword with his veritable burlap sack of a shirt. His red hair is heavily combed to the right. His green unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. Energy wise he seems alert and responsive.

History: Born in the east his family was never financially stable. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A strong sense of loyalty to Half-Orc people.

Ideals: Professionalism. Flaws: Disease, Shy, Racist. Bonds: Poor. Occupation: Courier

Voice: Scratchy, weak

Attributes [hide]

Ront Clayden, Male Half-Orc Fighter 7
Medium (6'6") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 42 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)10 (+0) 11 (+0)12 (+1)
Skills Animal Handling +3, Deception +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: Brown-green garnet (60 gp). Fiery yellow corundum (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thamuz Cacophony, Male Tiefling [Permalink]

Personal [hide]

Description: This western man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His clothes are grease stained in places. His black hair is kept up in a ponytail inside a small hat. His eyes are likewise silver. His teeth are yellowed and unaligned.

Personality: He is almost excessively polite to everyone, even when angry. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Thamuz grew up listening to his father's many stories. Thamuz abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends.

Flaws: Ugly, Shy. Bonds: Adventurer, Poor, Immigrant. Occupation: Weaver

Voice: Creaky witch voice

Attributes [hide]

Thamuz Cacophony, Male Tiefling Rogue 4
Medium (5'2") Tiefling, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)10 (+0) 13 (+1)11 (+0)
Skills Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 15000 sp. 1 Minor magic item.


Social Check DCs


Zook Gimlen, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and carries kukris. He has styled his white hair well, parting it to the left. His violet eyes dart from person to person.

Personality: He is overprotective of those who hire his services. Flattery will make him almost putty in your hands.

History: He was born several months after his mother was called into army service. He has chosen to use the inheritance that was left to him frivolously. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zook fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Selfish. Bonds: Rich, Guardian, Military. Occupation: Spy

Voice: Soothing and warm

Attributes [hide]

Zook Gimlen, Male Gnome Adept 2
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 11
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 19 (+4)16 (+3) 13 (+1)16 (+3)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Elven, Ignan, Abyssal
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 220 gp.


Social Check DCs

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