Wobbles Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He is portly but not overly obese. He wears a colorful flower in his black hair. He has a tattooed face.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is used to getting what he wants. In part because he is a meticulous planner.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Wobbles liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Professionalism. Bonds: Attractive, Military, Nature. Occupation: Guard
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 18 (+4) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 24000 sp. An abacus with copper, silver and gold markers (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).
Pog Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many brown ritualistic tattoos. He is wearing a perfectly clean shirt and pair of pants. He wears a top hat to cover his moderate length brown hair. His violet eyes are slightly larger than normal.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Flattery will make him almost putty in your hands.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fortune-teller arts, while his father instructed him in etiquette, music and courtly manner. Brilliant and gifted he never wanted to apply himself. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He has money and likes to spend it; and he feels kind of lost in life
Ideals: Gifted. Flaws: Mundane, Selfish, Depressed. Bonds: Attractive, Rich. Occupation: Fortune-teller
Voice: Mousy voice
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 100 sp.
Cimer Guile, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear flannel. He wears a colorful flower in his dark red hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his silver eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. When he's not drinking or sleeping the drinks off, he's doing painting.
History: Born to a Mason, his father struggled to pay the bills. He was an apprentice working in his father's forge. He has never given up on his painting dream.
Motivation: Sabotage a competitor; and wants to work out more often
Ideals: Athletic, Artistic. Bonds: Attractive, Job, Poor. Occupation: Mayor
Voice: Draws out vowels
Attributes [hide]
Medium (5'6") Tiefling, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 48 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Celestial, Gnoll
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: Just what you see.
Rathkran Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is generally shirtless and showing off his tattooed chest. His copper crest is drawn into a tight pony tail with a rose scrunchie. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a Mortician first and foremost. He believes firmly that knowledge should be universal. He has all his life been fascinated with singing.
History: Born in the north to a Mortician, Rathkran learned a great deal about his father's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rathkran grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rathkran. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and to reunite with his absent father
Ideals: Artistic. Flaws: Secretive. Bonds: Immigrant, Job, Criminal record, Family. Occupation: Mortician
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 12)
Armor Class 12
Hit Points 101 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 17 (+3) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Draconic, Orc, Aquan
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 2000 gp. Solid gold idol (800 gp). Silver comb with moonstones (300 gp). Gold and topaz bottle stopper cork (1700 gp). Brass mug with jade inlays (100 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Emerald In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has done his best to style his cinnamon fur to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a great chef.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his sister's freedom.
Motivation: An old rival family wants him found; and doesn't want to be a doctor and was forced into it by his family
Ideals: Athletic, Gifted. Flaws: Shy, Disease. Bonds: Attractive, Family. Occupation: Doctor
Voice: Pirate accent
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 400 gp. Moonstone (40 gp). Deep blue spinel (1100 gp). 1 Minor magic item.
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