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Advanced [show]


Hubert Blankley, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. He has shaved his head bald. He wears crescent spectacles with a black brim.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. There was a wharf not far from home where he often wandered off to fish. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Justice. Flaws: Insane. Bonds: Criminal record, Rich, Nature. Occupation: Fortune-teller

Voice: Breathy voice

Attributes [hide]

Hubert Blankley, Male Human Paladin 9
Medium (6'5") Human, Lawful Evil (CR 9)
Armor Class 13
Hit Points 82 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)12 (+1) 13 (+1)11 (+0)
Skills Intimidation +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cressel Despair, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. His top hat is riddled with cuts and holes. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Philantrophist, Artistic. Flaws: Ugly, Mundane, Fearful. Occupation: Priest

Voice: Breathy voice

Attributes [hide]

Cressel Despair, Male Tiefling Rogue 4
Medium (6'4") Tiefling, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)9 (-1) 12 (+1)16 (+3)
Skills Medicine +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Hork Hayhurst, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a tan costume with the symbols of strength on his torso. His skin is also unnaturally pale. His golden hair is greying along the sides and has receded to reveal a widow's peak. His thin eyebrows rest above his beady amber eyes.

Personality: He will rave to anyone who will listen. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Hork was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: He wants revenge against dire rats.

Flaws: Ugly, Insane, Shy, Disease. Bonds: Enemies. Occupation: Bounty Hunter

Voice: Whispers

Attributes [hide]

Hork Hayhurst, Male Half-Orc Sorcerer 3
Medium (6'0") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)16 (+3) 13 (+1)11 (+0)
Skills Medicine +3, Religion +5
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Gnome, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 300 gp.


Social Check DCs


Jebeddo Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is muscular with a powerful set of arms. His hair is greying and his face has many wrinkles. His hazel eyes dart from person to person.

Personality: Overbrimming with self-confidence, Jebeddo isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to loving parents in a slum to the west. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his old friends

Ideals: Impeccable. Bonds: Slave, Poor, Adventurer, Religious. Occupation: Mayor

Voice: Posh accent

Attributes [hide]

Jebeddo Oomtrowl, Male Gnome Barbarian 3
Small (3'6") Gnome, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)18 (+4) 15 (+2)9 (-1)
Skills Deception +1, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Auran, Undercommon, Abyssal, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2000 cp. Peridot (30 gp). 1 Tanglefoot bags. 7 Acid flasks. 2 Smokesticks.


Social Check DCs


Peter Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'10" when asserting himself. His long white hair reaches down to his waist. His eyes are likewise amber.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He wants to meet his childhood hero; and he's repulsed by the pc

Ideals: Justice. Flaws: Antagonistic. Bonds: Rich, Adventurer, Religious, Mentor. Occupation: Layabout

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Peter Meliamne, Male Half-Elf Sorcerer 2
Medium (4'10") Half-Elf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)9 (-1) 9 (-1)14 (+2)
Skills Deception +4, Perception +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs

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