Uraim Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His long golden hair is drawn into a two foot long braid. His eyes are green and beady.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He invites people to come help in his community garden.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Slave. Occupation: Mortician
Voice: Posh accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 11)
Armor Class 11
Hit Points 76 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2900 gp. Black star sapphire (1100 gp). Deep blue spinel (1400 gp). Violet garnet (1400 gp). Brown-green garnet (60 gp). Black pearl (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vilberg Dumph, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a faded coat and loose pants complete with deerstalker hat. He is muscular with a powerful set of arms. His silver hair is cut short with large spiked bangs in the front. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sage arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A deep hatred of brigands; and obtaining odd cultural half-orc artifacts is his passion
Ideals: Fighting. Bonds: Job, Rich, Adventurer, Enemies. Occupation: Sage
Voice: German accent
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Tod Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 2'10" and wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. His right leg appears badly burned and disfigured. He wears a wide-brimmed hat to cover his moderate length red hair. His eyes are hazel and beady.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend.
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Unemployed
Voice: Soft and melodious
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 25 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 200 gp.
Amûg Tattersall, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black armored body suit, with a simple blue line shooting up and back down. His chestnut hair is cut jaggedly and amateurishly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He got into the Farmer business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Farmer. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Flaws: Insane, Shy. Bonds: Immigrant, Job. Occupation: Farmer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 6)
Armor Class 14
Hit Points 42 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 16 (+3) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +7 / 2d6+4, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 400 gp. Azurite (5 gp). Rock crystal (80 gp). 1 Minor magic item.
Quick On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'0", this man usually wears his brown robe and has his spear always slung over his shoulder. He has moderate length red fur. He has a dull look in his yellow eyes.
Personality: Quick speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with his god.
History: Sold as a small child to a wizard, Quick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Bowyer they were divorced and he won custody of their son. He worked as a Painter, and he later adopted a second son.
Motivation: Marry his brother to traveling adventurers; and retire the richest man in the south
Ideals: Impeccable, Entrepeneur. Bonds: Religious, Mentor, Family. Occupation: Painter
Voice: High pitched and raspy
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 8)
Armor Class 11
Hit Points 63 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Infernal
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 11000 sp. Red-brown spinel (100 gp). Aquamarine (500 gp). 1 Minor magic item.
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