Ralf Milton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a lot of dark rich colors, with gold accents. His hair, while still mostly silver, has prominent grey streaks. His blue eyes peer out from beneath his broad black hat.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Ralf was born with his mother's beautiful face. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ralf took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. After a long history of fighting, Ralf and his spouse have recently divorced.
Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion
Flaws: Antagonistic. Bonds: Attractive, Nature, Family. Occupation: Mercenary
Voice: Sore throat, cough
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 18 (+4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Gnome, Halfling, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 160 gp. Chrysoberyl (50 gp).
Tûmhom Palomarez, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears tight fighting clothing, which leaves very little to the imagination. He is muscular with a powerful set of arms. His hair is red and curly. His gray eyes dart from person to person.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.
History: Tûmhom lived on a farm with his father, near the main road leading to a nearby town. Tûmhom was born on a far northern forest where he grew up under the tutelage of his father, an expert Sculptor. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tûmhom fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Find a way to reverse the transformation of his brother; and many gnolls want him driven away
Ideals: Fighting. Flaws: Addict. Bonds: Enemies, Family, Immigrant. Occupation: Sculptor
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Half-Orc, Neutral Good (CR 13)
Armor Class 11
Hit Points 87 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Orc, Draconic
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 3 | 3 |
Possessions: 4000 gp. 1 Minor magic item.
Shivering Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft tan waves gently in the breeze. His white fur, when down, is lengthy. His eyes are copper and he is always smoking a pipe.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Energy wise he seems alert and responsive.
History: He was raised by priests from a young age. Through the years after Shivering was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Shivering's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Religious, Mentor. Occupation: Bricklayer
Voice: Excited and jittery
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Evil (CR 11)
Armor Class 11
Hit Points 93 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 18 (+4) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Abyssal, Goblin, Infernal, Aquan
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
Possessions: Amber (60 gp). Alexandrite (400 gp). Black pearl (400 gp). Rhodochrosite (11 gp).
Enialis Koehlanna, Male Elf [Permalink]
Personal [hide]
Description: This western man wears light armors faded through time and improper care. His clothes are grease stained in places. His brown hair is long and unkept. His amber eyes peer out from beneath his deerstalker tan hat.
Personality: He is business-like. He takes instructions and follows them to the letter. He misses his home and complains about the freezing weather, even in summer.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Animal Trainer.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants to get laid
Ideals: Professionalism. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Animal Trainer
Voice: Posh accent
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Ignan, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp. Moss agate (6 gp). Silver pearl (90 gp). 1 Masterwork Uncommon Weapon.
Thamuz Charisma, Male Tiefling [Permalink]
Personal [hide]
Description: This man is very fat, and wears just a black suit. His dark red hair is matted, messy, and big. He has a tattooed face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Animal Trainer profession.
History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Thamuz's homeland. Thamuz decided to take the middle way and become a bodyguard. He has drifted from career to career and currently works as a Interpreter.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Interpreter
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 40 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 9 (-1) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Undercommon, Elven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.
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