Hobart Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses like a well dressed Mason does. His hair is always cut to a buzz. His otherwise smooth face is marked with small tiny scars.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a small toy that he constantly fidgets with.
History: Hobart was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Like his father and his sister before him, after school he went straight into learning to become a Mason. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker. Flaws: Addict. Bonds: Job, Poor. Occupation: Mason
Voice: pre-pubescent
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 11 (+0) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. 3 Alchemist’s fire. 1 Everburning torch. 3 Holy water.
Ugarth Paxton, Male Half-Orc [Permalink]
Personal [hide]
Description: He likes to wear brown tank tops with violet pants. He is portly but not overly obese. He has a very tight haircut. His eyes are likewise green.
Personality: He is almost excessively polite to everyone, even when angry. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Ugarth was raised in a hard working conservative environment. His father was a mechanic, and taught him how to fix just about anything. He became a Ruler soon after.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is unsatisfied with his job
Ideals: Entrepeneur, Persistence. Flaws: Shy, Greedy. Bonds: Job. Occupation: Ruler
Voice: Squeaky
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 65 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (80 gp). Embroidered and bejeweled glove (1000 gp). Embroidered and bejeweled glove (1000 gp). A life-sized copper and silver statuette of a cockatrice. (80 gp). Solid gold idol (200 gp). Fire opal pendant on a fine gold chain (2000 gp). Brass mug with jade inlays (600 gp). Gold dragon comb with red garnet eye (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ekemon Dread, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses like a well dressed Cook does. His chestnut hair is kept up in a ponytail inside a broad hat. His red eyes peer out from beneath his broad black hat.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. Flattery will make him almost putty in your hands.
History: Ekemon was born in the north. At a young age he loved to build and create. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has achieved small success as a Cook.
Motivation: Someone believes him a fraud; and many brigands want him driven away
Ideals: Persistence. Flaws: Selfish, Ugly. Bonds: Job, Enemies. Occupation: Cook
Voice: Breathy voice
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Auran, Celestial
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 300 gp. Azurite (9 gp). Jasper (80 gp). Golden yellow topaz (600 gp). Golden yellow topaz (600 gp).
Shedinn Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'7". He wears a black costume with the symbols of his god on his torso, and his gloved hand is found clutching a lance. His long brass crest is drawn into a two foot long braid. His eyes, though not visible through his cowl, are gold.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Shedinn liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Being a Architect kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers
Bonds: Job, Religious, Nature, Criminal record, Family. Occupation: Architect
Voice: Sore throat, cough
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 400 gp. Red-brown spinel (80 gp). Hematite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Erevan Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He wears a white small hat and white clothes, and carries lances. His small hat is riddled with cuts and holes. His fierce hazel eyes like to dwell on things.
Personality: He loves telling others what to do and how they should feel about things. He is a logical person and will generally grow upset if things defy logic and science.
History: He got into the Painter business at a young age. In his 17th year, his parents were killed by a dire rats raid, leaving Erevan alone in the world. After a stint in an orphanage, he was adopted. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to open a new tavern; and a deep hatred of dire rats
Ideals: Fighting, Opinionated, Logical. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Painter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 7 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 8 (-1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 800 sp. 1 Masterwork manacles. 1 Masterwork manacles.
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Their contribution stands as a beacon of hope for all adventurers!
