Gerard Moreno, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His brown hair is braided into rings. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has dedicated himself to building a better kind of golem.
Motivation: Wants to work out more often; and several ex partners dislike his way of doing things and want revenge
Ideals: Logical, Athletic. Bonds: Enemies, Nature, Adventurer. Occupation: Map Maker
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 13 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp. Black star sapphire (700 gp). Hematite (5 gp). Zircon (40 gp). Fiery yellow corundum (700 gp).
Orryn Offund, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fancy pastel suit. His silver hair is slicked back into a classic pompadour. His fierce green eyes like to dwell on things.
Personality: Stoic and calm, he prefers to meditate than take action. He would rather hide behind his crafts than deal with other people.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted druidic powers by his dying brother.
Motivation: He is compelled to act according to his religious beliefs; and a rival would like him out of the picture
Ideals: Disciplined, Artistic, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Brewer
Voice: Prounounces S like Z
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran, Halfling
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: Just what you see.
Adrik Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He is dressed in earthy colors with a violet and green handkerchief worn on his left side. He has a hunchback. With bright blonde hair and a scraggly beard. He wears a mask on his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born to a criminal king-pin and mafia family In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He has a rivalry with the Church that dominates his actions; and he is terrified, and will act out of fear
Ideals: Disciplined, Persistence. Flaws: Ugly, Fearful. Bonds: Criminal record, Religious. Occupation: Dyer
Voice: pre-pubescent
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 12)
Armor Class 10
Hit Points 84 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 15 (+2) | 17 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Auran, Draconic
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 3 |
Possessions: 2000 gp. White opal (500 gp).
Dain Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has brown hair. His hazel eyes are slightly larger than normal.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born in the north, but his parents moved at a very young age to the west. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He became a Navigator soon after.
Motivation: Expand his business; and he uses money and sex appeal to get what he needs
Flaws: Antagonistic. Bonds: Rich, Job, Immigrant, Attractive. Occupation: Navigator
Voice: Dutch accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 2700 sp.
Thamior Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting clothing which further accentuates his frame. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He got into the Carter business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now owns his own business.
Motivation: Wants to open a new tavern; and he is greedy
Ideals: Joker, Artistic. Bonds: Attractive, Job, Rich. Occupation: Carter
Voice: Indian accent
Attributes [hide]
Medium (4'11") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 150 gp. 1 Healer’s kit.
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