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Sindri Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep red leather and dull tan iron scale mail. He wears his silver hair up. His brown eyes lackadaisically let the world flow into them.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Sindri hails from a village terrorized by goblins. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Money/treasure; and he is greedy

Ideals: Justice. Bonds: Family, Enemies, Adventurer, Rich. Occupation: Miner

Voice: Speaks with back of mouth

Attributes [hide]

Sindri Garrick, Male Gnome Wizard 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)10 (+0) 11 (+0)14 (+2)
Skills Insight +2, Investigation +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 6000 cp. Jet (80 gp). Freshwater pearl (8 gp).


Social Check DCs


Valafar Ideal, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His clothes are grease stained in places. His blue hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.

Personality: He is extraordinarily eccentric. He is obsessed with a lost civilization.

History: He is a Slaad in disguise. He went to a religious school and was inspired by the priests there in charitable deeds. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has a rivalry with the Church that dominates his actions; and he has passion for adventuring and risk

Flaws: Ugly, Insane. Bonds: Poor, Immigrant, Adventurer, Religious. Occupation: Spice Merchant

Voice: Thin and wheezing

Attributes [hide]

Valafar Ideal, Male Tiefling Rogue 11
Medium (6'4") Tiefling, True Neutral (CR 11)
Armor Class 11
Hit Points 21 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)11 (+0) 14 (+2)14 (+2)
Skills Intimidation +6, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 1000 gp. Gold and topaz bottle stopper cork (800 gp). An abacus with copper, silver and gold markers (80 gp). Silver chalice with lapis lazuli gems (80 gp). Gold dragon comb with red garnet eye (800 gp). Black velvet mask with numerous citrines (80 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp).


Social Check DCs


Two Llamas Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is well dressed, constantly wearing a violet suit, tan shirt, and white tie. He has brown fur. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aggressive, abrasive, and angry, Two Llamas embodies much of what other species detest in the Tabaxis. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the east to a Ploughman, Two Llamas learned a great deal about his mother's area of expertise. He struck it rich when he found rare goods in large quantities. He struck the Ploughman job and began his own company from there.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Job, Rich. Occupation: Ploughman

Voice: Creaky witch voice

Attributes [hide]

Two Llamas Of Stars, Male Tabaxi Paladin 15
Medium (6'0") Tabaxi, Neutral Evil (CR 15)
Armor Class 12
Hit Points 101 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)13 (+1) 18 (+4)17 (+3)
Skills Religion +6, Stealth +7
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1702111

Possessions: 8000 gp. Large well-done wool tapestry (100 gp). A roughly beaten golden orb (50 gp). Black velvet mask with numerous citrines (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Solid gold idol (800 gp). Gold and topaz bottle stopper cork (1300 gp). Cloth of gold vestments (50 gp). Brass mug with jade inlays (100 gp). A small bag of saffron. (80 gp). Fire opal pendant on a fine gold chain (600 gp). 1 Medium magic item.


Social Check DCs


Drifting Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is dressed in an above average manner. He is muscular with a powerful set of arms. His gray fur is lengthy. His fierce copper eyes like to dwell on things.

Personality: He is happy with his job as a Bowyer. He turns his eye from what people do, preferring to live and let live. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born at the edge of vast mountains. After coming to the age of reason, Drifting took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 7 years.

Motivation: Expand his business; and a rival would like him out of the picture

Ideals: Gifted. Bonds: Attractive, Job, Criminal record, Nature. Occupation: Bowyer

Voice: Dark and ominous

Attributes [hide]

Drifting Wind, Male Tabaxi Commoner 10
Medium (6'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 50 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)17 (+3) 12 (+1)16 (+3)
Skills Athletics +6, Religion +7
Senses Passive Perception 11
Languages Common, Druidic, Giant, Elven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +7

Possessions: 1700 gp. Black pearl (200 gp). Tourmaline (130 gp). Blue quartz (10 gp). Moss agate (10 gp). Obsidian (10 gp). Rhodochrosite (10 gp). Tourmaline (130 gp). 1 Minor magic item.


Social Check DCs


Veit Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long blonde hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic, Justice. Bonds: Attractive, Immigrant. Occupation: Knight

Voice: Sounds elderly

Attributes [hide]

Veit Rumnaheim, Male Dwarf Aristocrat 1
Medium (4'3") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 19 (+4)17 (+3) 13 (+1)9 (-1)
Skills Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Abyssal, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 500 sp.


Social Check DCs

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