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NPC Generator

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Advanced [show]


Frouse Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he usually wears his tan robe and has his greataxe always slung over his shoulder. He has wavy black hair. His half smiles and green eyes are beguiling and draw you in.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a ruthless business man, a trait he acquired from his father.

History: Born in the east his family was never financially stable. Brilliant and gifted he never wanted to apply himself. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur, Gifted. Flaws: Depressed. Bonds: Attractive, Poor. Occupation: Fletcher

Voice: Soft and mumbly

Attributes [hide]

Frouse Wildwander, Male Gnome Rogue 4
Small (3'5") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 32 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)14 (+2) 10 (+0)16 (+3)
Skills Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 16000 cp. Red spinel (100 gp). Chrysoprase (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Nuraval Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has moderate length white hair. His face is covered beneath a completely black helmet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is skeptical of what others tell him and is slow to trust.

History: Nuraval was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their daughter. He worked as a Carter, and he later adopted a second daughter.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a carter and was forced into it by his family

Ideals: Joker, Fighting. Flaws: Shy. Bonds: Family. Occupation: Carter

Voice: Spits and sputters

Attributes [hide]

Nuraval Daraln, Male Dwarf Fighter 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)13 (+1) 13 (+1)9 (-1)
Skills Performance +1, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 140 gp.


Social Check DCs


Seven Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He is muscular with a powerful set of arms. His yellow fur is lengthy and is close to two feet long. He has copper eyes and a blue hat with a black feather.

Personality: Overbrimming with self-confidence, Seven isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. Seven is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Seven was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Nothing but the best is good enough for him; and regain custody of his son

Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Poor, Adventurer. Occupation: Engraver

Voice: Pirate accent

Attributes [hide]

Seven Shoe, Male Tabaxi Wizard 13
Medium (5'9") Tabaxi, Chaotic Neutral (CR 13)
Armor Class 13
Hit Points 24 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 11 (+0)15 (+2) 12 (+1)17 (+3)
Skills Athletics +4, Deception +7
Senses Passive Perception 11
Languages Common, Druidic, Elven
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14444443

Possessions: 4000 gp. Jade (60 gp). Hematite (7 gp). Zircon (30 gp). Rhodochrosite (7 gp). Chalcedony (30 gp). Lapis lazuli (7 gp). Moss agate (7 gp). Red garnet (60 gp). Hematite (7 gp). Rhodochrosite (7 gp). White pearl (60 gp).


Social Check DCs


Seven Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and carries rapiers. His cinnamon fur is heavily combed to the left. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is irascible and easily irritated. He never wears the same outfit twice, unless he absolutely has to.

History: He is the product a well kept family trust fund and as such has never really known need. He has had some formal music training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Gardener

Voice: Speaks fast with a slight lisp

Attributes [hide]

Seven Of Spirit, Male Tabaxi Warrior 7
Medium (5'5") Tabaxi, Chaotic Good (CR 7)
Armor Class 10
Hit Points 37 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)10 (+0) 12 (+1)17 (+3)
Skills Investigation +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 30000 cp.


Social Check DCs


Lucan Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortbow, but if one is not available he will default to his longbow. His hair is always cut to a buzz. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He is able to fit into much smaller and tighter spaces than normal.

History: Lucan was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A freak accident while working with his Spice Merchant mother left him crippled. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Gifted. Flaws: Disease. Bonds: Enemies, Poor. Occupation: Miner

Voice: Speaks fast with a slight lisp

Attributes [hide]

Lucan Koehlanna, Male Elf Paladin 3
Medium (5'0") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)15 (+2) 15 (+2)10 (+0)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Elven, Auran, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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