Eberdeb Welber, Male Gnome [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. He has a black handlebar mustache and slicked back black hair. His eyes are a pleasant hazel.
Personality: Eccentric and domineering, Eberdeb will drive conversation. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a pair of adventurers, Eberdeb grew up listening to his mother's many stories. Like his mother and his brother before him, after school he went straight into learning to become a Bricklayer. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to open a new tavern.
Ideals: Extrovert, Fighting. Bonds: Immigrant, Nature, Adventurer, Job. Occupation: Bricklayer
Voice: Booming voice
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 5)
Armor Class 13
Hit Points 16 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: Coral (40 gp).
Kerkad Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a white cloak and cross-gartered grey stockings. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his scarlet crest up. His eyes are likewise gold. His teeth are white and perfect.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Roofer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Many illithids want him driven away; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Roofer
Voice: Stutters
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 55 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 16000 sp. Jasper (20 gp). Onyx (20 gp).
Trynnicus Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who wears suspenders and yellow workpants. His shirt is black, and he wears a heavy yellow leather apron most of the time, he is not a threatening figure. His white crest is kept up in a ponytail inside a broad hat. His eyes are likewise red.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His homeland was ravaged by war and he spent much of his life rebuilding it. After a long history of fighting, Trynnicus and his spouse have recently divorced.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Gifted. Flaws: Antagonistic, PTSD. Bonds: Rich, Religious. Occupation: Detective
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 5)
Armor Class 10
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 800 gp.
Cockaby Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has done his best to style his black hair to look like a famous performer. His gray eyes peer out from beneath his wide-brimmed green hat.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Born in the west his family was never financially stable. He has had some formal poetry training, and achieved minor success. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: To prove his worth to the world; and revenge
Ideals: Philantrophist, Artistic. Flaws: Impulsive. Bonds: Poor, Enemies. Occupation: Carpenter
Voice: Dutch accent
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Goblin
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 4000 sp. 1 Minor magic item.
Boddynock Sympony, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He is typically in his Barber uniform. His whole body is exceptionally muscular. His brown hair is cut short. He has a dull look in his blue eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gifted student he started as a Shepherd, but he got bored and became a Barber. He then took over the family business and is one of the better Barber for hire.
Motivation: To be a Shepherd again; and sabotage a competitor
Ideals: Justice. Flaws: Shy. Bonds: Job, Immigrant, Enemies. Occupation: Barber
Voice: Squeaky
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 13)
Armor Class 13
Hit Points 94 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 3000 gp. A necklace of small pink pearls (5000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
