Kaladan Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blue crest is thinning but still full. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He has always had a great fascination with Dragonborn culture. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. As a young adult he joined a group advocating for an improvement in Dragonborn conditions. He has built up a small fortune and can afford his own way.
Motivation: Dragonborn compassion.
Flaws: Racist. Bonds: Rich, Religious. Occupation: Engraver
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 9)
Armor Class 13
Hit Points 56 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Celestial, Aquan
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 10000 sp. Moss agate (9 gp). Star ruby (400 gp). Violet garnet (600 gp). Red spinel (100 gp). Tiger eye turquoise (9 gp). Black pearl (600 gp). Violet garnet (600 gp).
Pog Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He prefers to wear green pants and tee shirts. He keeps his brown hair in a flapper bob. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Born to a poor family in the city he treasured whatever gifts he got. Pog liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Addict, Shy. Bonds: Slave, Poor, Nature. Occupation: Weaver
Voice: Hissing voice
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 47 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 18 (+4) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Red garnet (120 gp). Golden yellow topaz (600 gp). Jasper (30 gp). Deep green spinel (120 gp).
Zaffrab Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear tan clothing when he does not wear armor. His long white hair is drawn into a two foot long braid. His face is scarred and worn.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a pair of adventurers, Zaffrab grew up listening to his father's many stories. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To be a Body Guard again; and wants to open a new tavern
Ideals: Disciplined, Persistence. Flaws: Ugly, Fearful. Bonds: Adventurer, Job. Occupation: Seamstress
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 3)
Armor Class 11
Hit Points 22 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 18 (+4) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Sylvan, Elven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp.
Pirithin Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'0", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is silver, silky, and of moderate length. His brown unseeing eyes seem to look past you.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He receives visions of the future at random moments
History: Pirithin hails from a village terrorized by goblins. After coming to the age of reason, Pirithin took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by goblins. Pirithin was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.
Ideals: Joker, Gifted. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Butcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 5)
Armor Class 13
Hit Points 26 (5d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 3000 sp. Freshwater pearl (5 gp). Obsidian (5 gp).
Gorfel Presley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He dresses well, wearing white shirts, loose pants, and blazers most of the time. With bright golden hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He comes from a rich western family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.
Motivation: Regain custody of his son.
Ideals: Athletic, Joker. Bonds: Attractive, Family, Rich. Occupation: Barrister
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 37 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
