Emerald Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears grey painted combat armor at almost all times. Beneath his clothing is a huge mess of scar tissue. His long gray fur is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He loves telling others what to do and how they should feel about things. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Emerald was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his sister's freedom.
Motivation: An old rival family wants him found.
Ideals: Opinionated. Bonds: Slave, Attractive, Family. Occupation: Engraver
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 5000 cp.
Frederick Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears rags and sports a simple walking cane. He is muscular with a powerful set of arms. He has no hair. He wears crescent spectacles with a black brim.
Personality: Frederick hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently the stress of being a Doctor has made it difficult for him to sleep.
Motivation: Expand his business; and balancing his hectic life and new doctor responsibilities is difficult
Ideals: Artistic, Extrovert. Flaws: Ugly, Insomniac. Bonds: Poor, Job. Occupation: Doctor
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 21 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Halfling, Gnoll, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 100 gp. Gold dragon comb with red garnet eye (1500 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gomory Warwick, Male Human [Permalink]
Personal [hide]
Description: He wears a simple grey robe with pastel stripes complete with hood. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Beggar arts, while his father instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A deep hatred of brigands; and he's repulsed by the pc
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Military, Enemies. Occupation: Beggar
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Auran, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 310 gp. 1 Chain shirt.
Veit Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His skin is fair and his fingers are delicate and long. His white hair is matted, messy, and big. He has several tiny amethyst earrings on each ear.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born on a small isolated farm. His childhood dream was to be a Shepherd, but he was a colossal failure. He ran away from his former home and has been making his living as a Actor for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Rich, Nature, Job. Occupation: Actor
Voice: Soft and mumbly
Attributes [hide]
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 12 (+1) | 15 (+2) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Ignan, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 1900 sp.
Eberdeb Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'5" and wears tight fitting clothing which further accentuates his frame. His left hand appears badly burned and disfigured. His golden hair is lengthy and is close to two feet long. He wears a mask on his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a minor phobia of water and hates getting wet.
History: Born to a pair of adventurers, Eberdeb grew up listening to his mother's many stories. His childhood dream was to be a Courier, but he was a colossal failure. He became a Dyer soon after.
Motivation: Meet up once more with his childhood friend.
Flaws: Shy, Fearful. Bonds: Attractive, Adventurer, Job. Occupation: Dyer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Abyssal, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp. Moonstone (40 gp).
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