Immeral Iathrana, Male Elf [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across his face, he wears a faded coat and loose pants complete with deerstalker hat. His blonde hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is an amazing painter.
History: Gifted from a young age, Immeral studied abroad. He was an athlete and attended two major summer competitions. He never won. He then took over the family business and is one of the better Apothecary for hire.
Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and a need for knowledge about a nearby landmark
Ideals: Gifted, Athletic. Flaws: Insomniac. Bonds: Job, Adventurer. Occupation: Apothecary
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 12 (+1) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 11000 cp. 1 Half-Plate.
Mreksh Dhyrktelonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear fine silks, though has several suits of combat armor for his hunting needs and is in decent physical shape. He has green crest. His red eyes are passionate and lively.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Mreksh hails from a village terrorized by brigands. His childhood dream was to be a Spice Merchant, but he was a colossal failure. In the meantime he has taken over work as a Shipwright and occasionally as a mercenary.
Motivation: A rival would like him out of the picture.
Bonds: Rich, Job, Has a crush, Adventurer, Enemies, Criminal record. Occupation: Shipwright
Voice: Russian accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 84 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 18 (+4) | 16 (+3) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 2 | 0 |
Possessions: 90000 cp. Fire opal (1100 gp). Violet garnet (900 gp). Amber (40 gp). Alexandrite (900 gp). Red garnet (40 gp). Brown-green garnet (40 gp). Malachite (15 gp).
Wrenn Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His silver hair is cut short. His thin eyebrows rest above his beady gray eyes.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a great chef.
History: Wrenn lived on a farm with his mother, near the main road leading to a nearby town. Cursed with a spirit at a very young age, Wrenn has worked very hard to control his curse. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Family. Occupation: Ploughman
Voice: Russian accent
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 14)
Armor Class 14
Hit Points 134 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 2 | 1 | 1 | 0 |
Possessions: 200 pp. Jeweled electrum ring (8000 gp). An abacus with copper, silver and gold markers (130 gp). Brass mug with jade inlays (500 gp). Fire opal pendant on a fine gold chain (1000 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). Golden circlet with four aquamarines (3000 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp).
Caeldrim Aloro, Male Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing colorful clothing, dressed as a Hunter. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is an amazing painter.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Caeldrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: He's looking for his big break; and he has comitted a past crime that haunts him to this day
Ideals: Optimist, Gifted. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Hunter
Voice: Spits and sputters
Attributes [hide]
Medium (4'8") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Morthos Charity, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He dresses well, typically a more casual-formal manner. His long brown hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is calm most of the time but flees social interaction. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and wants to have a good time and be beloved
Ideals: Athletic, Optimist. Flaws: Shy. Bonds: Attractive, In love. Occupation: Animal Trainer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 39 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 600 gp. Obsidian (12 gp). Onyx (60 gp). Azurite (12 gp). Malachite (12 gp). Deep blue spinel (1600 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!