Fonkin Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He typically wears black cloth garments or leather armor. His white hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Fonkin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great joy in being the best Tanner in town.
History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He inherited the family business which he has now maintained for 6 years.
Motivation: Further expansion of business.
Ideals: Athletic, Extrovert. Bonds: Job, Religious, Mentor. Occupation: Tanner
Voice: Slurs words
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 18 (+4) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Draconic, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Minor magic item.
Ûshgol Graeme, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hand crossbow, but if one is not available he will default to his lance. He is physically well-built. With bright red hair and a scraggly beard. He has a tattooed face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: Born in the north his family was never financially stable. A gifted student he started as a Ruler, but he got bored and became a Bather. He now owns his own business.
Motivation: Expand his business; and wants to raise his children well
Flaws: Disease. Bonds: Family, Poor, Job. Occupation: Bather
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 5)
Armor Class 10
Hit Points 45 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 17 (+3) | 7 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
Possessions: 10000 cp. White pearl (50 gp).
Elaim Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears loose pants and a collared shirt complete with sweater beneath his coat. Beneath his clothing is a huge mess of scar tissue. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes have a joyful gleam in them most of the time.
Personality: He never swears and excessively uses polite adverbs when speaking. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of northern immigrants he idolized his mother. Elaim was born on a far northern desert where he grew up under the tutelage of his mother, an expert Carpenter. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent mother; and he is currently in port desperately looking for someone to get him out
Ideals: Optimist. Bonds: Slave, Rich, Immigrant, Family. Occupation: Carpenter
Voice: Scandinavian accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 90 gp.
Imsh Oakley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He usually wears his brown robe and has his nunchaku always slung over his shoulder. He keeps his chestnut hair in a pixie cut. His eyes are a pleasant hazel.
Personality: He likes to make people angry or surprised. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Imsh was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Imsh's father didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.
Motivation: To get a good night's sleep; and money/treasure
Flaws: Antagonistic, Disease, Insomniac. Bonds: Immigrant, Rich. Occupation: Bellfounder
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 28 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 1000 gp. Rhodochrosite (9 gp). Peridot (40 gp). Golden yellow topaz (1600 gp). 1 Minor magic item. 1 Minor magic item.
Sindri Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man dresses in collared shirts and wears a proper scarf over his head. He has styled his silver hair well, parting it to the left. His eyes are gray and beady.
Personality: He is mildly Gnome supremacist, though he does not identify as such. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Sindri lived on a farm with his father, near the main road leading to a nearby town. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Sindri never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Gnomish compassion.
Ideals: Optimist. Flaws: Ugly, Racist. Bonds: In love, Family. Occupation: Crown-heir
Voice: Scandinavian accent
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 19 (+4) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 100 gp. 1 Half-Plate.
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