Pallabar Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a simple brown robe with violet stripes complete with hood, and is pretty ugly. His golden hair is braided into rings. His gray unseeing eyes seem to look past you.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Pallabar was born the youngest of three triplets. A freak accident while working with his Laborer father left him crippled. He has since lost track of the people in his past.
Motivation: To unite with his sister.
Ideals: Artistic. Flaws: Ugly, Disease, Sensitive. Bonds: Family. Occupation: Bricklayer
Voice: Jittery and nervous
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 19 (+4) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 20 gp.
Dain Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 4'1" has a big stupid grin on his face most of the time. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his morningstar. He is bald on top and has large golden tufts of hair around his ears. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Overbrimming with self-confidence, Dain isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved out south to avoid the crime he committed. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Mundane. Bonds: Criminal record. Occupation: Crown-heir
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 31 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 1400 gp. Golden yellow topaz (1000 gp). Deep blue spinel (1000 gp). Golden yellow topaz (1000 gp). Violet garnet (1000 gp). Black star sapphire (900 gp). Chalcedony (50 gp). Silver pearl (150 gp). Tourmaline (150 gp). Golden yellow topaz (1000 gp). Violet garnet (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trym Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his morningstar. His chestnut hair is braided into rings. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to make people angry or surprised. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to loving parents in a slum to the south. After coming to the age of reason, Trym took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He got away from his former life and has fallen to alcoholism.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and money/treasure
Ideals: Gifted. Flaws: Addict, Antagonistic. Bonds: Poor. Occupation: Carpenter
Voice: Hollow voice
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 40 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 19 (+4) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. Golden pearl (90 gp). Freshwater pearl (5 gp). Smoky quartz (40 gp). Azurite (5 gp).
Kody Willoughby, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a large green jacket. His auburn hair is drawn into a tight pony tail with a rose scrunchie. He has a tattooed face.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised in a white middle class family as the only child. He helped his mother out around the business and became quite the natural. He has achieved small success as a Actor.
Motivation: He seems to be bored by most things.
Ideals: Gifted. Flaws: Selfish, Mundane. Bonds: Job. Occupation: Actor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 11)
Armor Class 10
Hit Points 47 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 |
Possessions: 370 pp. Hematite (4 gp). Rhodochrosite (4 gp). Azurite (4 gp). Chrysoberyl (60 gp). Smoky quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Norman Gresham, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He wears a small hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aggressive, abrasive, and angry, Norman embodies much of what other species detest in the Humans. He can't help but pocket interesting objects he comes across
History: He was raised in a plains tribe. While studying, he fell in love. They married and had a son. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Wishes to resurrect an old love; and to reunite with his old friends
Flaws: Antagonistic. Bonds: Criminal record, Nature, In love, Adventurer. Occupation: Mercenary
Voice: Old Prospector
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 5000 sp.
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