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NPC Generator

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Advanced [show]


Dreali Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is constantly adorned with expensive silk clothing, often dyed in bright green and black, and wears rings and necklaces with large, colorful gems. He has a long chestnut beard with little hanging trinkets. He wears large thick round spectacles.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is frequently practicing swordplay.

History: The child of a Bellfounder, who enjoyed hunting, Dreali was taken on many hunting expeditions. Dreali liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Half-Elven compassion; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Racist. Bonds: Rich, Military, Nature. Occupation: Courier

Voice: Scratchy, weak

Attributes [hide]

Dreali Floshem, Male Half-Elf Monk 4
Medium (5'8") Half-Elf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)10 (+0) 13 (+1)13 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. 1 Half-Plate. 1 Buckler. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Nim Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a long, pastel, dusty cloak. He wears a deerstalker hat to cover his moderate length white hair. His face is covered beneath a completely black helmet.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. He moved from fad to fad and when he turned 15 he discovered singing. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Nim never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Persistence, Artistic. Bonds: Rich, In love, Job. Occupation: Painter

Voice: growls and snarls, animalistic

Attributes [hide]

Nim Dalanthan, Male Elf Rogue 10
Medium (4'9") Elf, True Neutral (CR 10)
Armor Class 11
Hit Points 36 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)18 (+4) 13 (+1)10 (+0)
Skills Perception +5, Religion +8
Senses Passive Perception 18
Languages Common, Elven, Celestial, Auran, Dwarven, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 2300 gp. Onyx (70 gp). Moonstone (70 gp). Eye agate (10 gp). Blue star sapphire (1200 gp). Azurite (10 gp).


Social Check DCs


Wymar Budd, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Architect. He has a silver handlebar mustache and slicked back silver hair. His eyes are likewise brown.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Wymar lived on a farm with his father, near the main road leading to a nearby town. When Wymar reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Architect job and began his own company from there.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Logical. Bonds: Job, Attractive, Family, Military. Occupation: Architect

Voice: Old Prospector

Attributes [hide]

Wymar Budd, Male Human Warrior 1
Medium (6'4") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)14 (+2) 11 (+0)10 (+0)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 10
Languages Common, Gnoll, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: White pearl (90 gp). 1 Holy water.


Social Check DCs


Vonbin Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses in collared shirts and wears a proper scarf over his head. His golden hair is kept up in a ponytail inside a feathered hat. He wears crescent spectacles with a black brim.

Personality: He acts crazy and hedonistic. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Vonbin took refuge in the old dungeon and found the beat up nunchaku and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Justice. Flaws: Hedonist, Shy. Bonds: Nature, Adventurer. Occupation: Performer

Voice: Mousy voice

Attributes [hide]

Vonbin Broodfist, Male Dwarf Sorcerer 12
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 59 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)16 (+3) 16 (+3)12 (+1)
Skills Animal Handling +7, Medicine +7
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Auran, Elven
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666653

Possessions: 200 pp.


Social Check DCs


Gimgen Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears a tight fitting black shirt and pants. He wears a colorful flower in his silver hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Justice. Flaws: Insomniac, Mundane. Bonds: Attractive, Criminal record. Occupation: Roofer

Voice: pre-pubescent

Attributes [hide]

Gimgen Torunn, Male Dwarf Bard 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 15 (+2)10 (+0) 9 (-1)15 (+2)
Skills Acrobatics +3, Animal Handling +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 350 gp.


Social Check DCs

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