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NPC Generator

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Advanced [show]


Conrad Harper, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is unkempt and raggedy. His violet unseeing eyes seem to look past you.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His mother raised him in a mountain cabin. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Flaws: Ugly, Disease, Mundane, Fearful. Bonds: Poor, Nature. Occupation: Assassin

Voice: Thin and wheezing

Attributes [hide]

Conrad Harper, Male Human Ranger 1
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)17 (+3) 8 (-1)12 (+1)
Skills Religion +5, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Aquan, Auran, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp. Large well-done wool tapestry (300 gp).


Social Check DCs


Akmen Debauchery, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears white trousers with brown and tan striped suspenders. He wears various colorful collared shirts. He keeps his white hair in a pixie cut. He wears round tiny glasses practically rammed into his face.

Personality: Always inclined to offer people food he seems plenty friendly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He found a children's book about a Tiefling Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist, Joker. Bonds: Slave, Adventurer. Occupation: Animal Trainer

Voice: Spits words with contempt

Attributes [hide]

Akmen Debauchery, Male Tiefling Barbarian 8
Medium (5'5") Tiefling, Neutral Good (CR 8)
Armor Class 12
Hit Points 93 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)17 (+3) 15 (+2)13 (+1)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 12
Languages Common, Aquan, Elven, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5

Possessions: 7000 sp. An abacus with copper, silver and gold markers (170 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). An abacus with copper, silver and gold markers (170 gp). 1 Minor magic item.


Social Check DCs


Fragrant Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His long orange fur is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Fragrant grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fragrant. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Antagonistic, Shy. Bonds: Rich, Criminal record. Occupation: Jeweler

Voice: Strong lisp

Attributes [hide]

Fragrant Shore, Male Tabaxi Cleric 10
Medium (5'2") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 60 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)19 (+4) 18 (+4)18 (+4)
Skills Medicine +8, Stealth +6
Senses Passive Perception 14
Languages Common, Celestial, Sylvan, Elven, Draconic
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16644332000

Possessions: Gold dragon comb with red garnet eye (1500 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Hugh Coombs, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He dresses in collared shirts and wears a proper scarf over his head. His hair is long and auburn with streaks of blonde, and is pulled back with small green clips. His beard is blonde, braided, and well cared for. He wears a mask on his face.

Personality: He can speak with the recently deceased. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He comes from a rich northern family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hugh grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hugh. Being a Mercenary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Criminal record, Rich. Occupation: Mercenary

Voice: Slurs words

Attributes [hide]

Hugh Coombs, Male Human Warrior 11
Medium (5'5") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 86 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)15 (+2) 11 (+0)11 (+0)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Gnoll
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 1900 gp. Hematite (4 gp). Onyx (70 gp). Hematite (4 gp). Rock crystal (70 gp). Banded agate (4 gp). Black pearl (1200 gp). Amethyst (60 gp). Deep blue spinel (1200 gp). Alexandrite (1200 gp). 1 Minor magic item.


Social Check DCs


Roger Bentley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears very tight pants and wife beaters, though occasionally he sports a violet coat. Beneath his clothing is a huge mess of scar tissue. His blonde hair is singed and shortened. His eyes are brown and catlike.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in the south to a Fisher, Roger learned a great deal about his mother's area of expertise. He was taken as a slave by a traveling circus and forced to perform He struck the Fisher job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Slave, Job. Occupation: Fisher

Voice: Eastern European accent

Attributes [hide]

Roger Bentley, Male Human Monk 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)12 (+1) 14 (+2)11 (+0)
Skills Intimidation +2, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 40 gp.


Social Check DCs

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