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Advanced [show]


Malmûg Sharps, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears long strands of sapphire and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is portly but not overly obese. His white hair is drawn into a tight pony tail with a skull scrunchie. His eyes are likewise amber.

Personality: Malmûg is depressed about a lot of things. He tends to be a nihilist. Malmûg enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was always a brilliant, if unscrupulous mind. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and he loathes his own lifestyle

Ideals: Logical. Flaws: Depressed, Hedonist, Insane. Bonds: Rich. Occupation: Butcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Malmûg Sharps, Male Half-Orc Barbarian 6
Medium (6'5") Half-Orc, Neutral Good (CR 6)
Armor Class 13
Hit Points 55 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)8 (-1) 13 (+1)11 (+0)
Skills Performance +3, Survival +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 6000 sp. Star ruby (1500 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalgal Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears dark leathers with embroidery. He wears his golden hair up in a very large beehive style do. His ears are large.

Personality: Cocky and sure of himself, he believes he is the best Roofer born in the past three hundred years. He also hits on women, regardless of circumstances.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Expand his business; and to settle down with his crush

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Has a crush, Rich. Occupation: Roofer

Voice: Farmer accent

Attributes [hide]

Dalgal Glanhig, Male Dwarf Monk 12
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 10
Hit Points 101 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills Intimidation +5, Medicine +5
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3

Possessions: 200 pp. Amethyst (100 gp). Hematite (9 gp). Alexandrite (800 gp). Chalcedony (60 gp). Blue quartz (9 gp). Deep blue spinel (800 gp). Tourmaline (100 gp). White pearl (100 gp). Deep blue spinel (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Karash Colby, Male Half-Orc [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing a perfectly clean shirt and pair of pants. His hair, while still mostly chestnut, has prominent grey streaks. His violet eyes lackadaisically let the world flow into them.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Karash is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Dyer arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. In the meantime he has taken over work as a Dyer and occasionally as a mercenary.

Motivation: He uses money and sex appeal to get what he needs; and his relatives are trying to arrange a marriage

Ideals: Justice. Bonds: Attractive, Job, Rich, Adventurer, Family. Occupation: Dyer

Voice: Draws out vowels

Attributes [hide]

Karash Colby, Male Half-Orc Barbarian 3
Medium (6'1") Half-Orc, Neutral Good (CR 3)
Armor Class 10
Hit Points 29 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)10 (+0) 12 (+1)8 (-1) 8 (-1)14 (+2)
Skills Athletics +7, Perception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d8+5, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2900 sp.


Social Check DCs


Oblar Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a white cloak and cross-gartered black stockings. His hair is red, silky, and of moderate length. He has gleaming, smiling gray eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He can't help but pocket interesting objects he comes across

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Shy, Disease, Insomniac. Bonds: Attractive, Criminal record. Occupation: Banker

Voice: Mumbles to self between sentences

Attributes [hide]

Oblar Elderberry, Male Halfling Commoner 16
Small (3'1") Halfling, Chaotic Neutral (CR 16)
Armor Class 13
Hit Points 71 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)15 (+2) 17 (+3)14 (+2)
Skills Acrobatics +7, Perception +8
Senses Passive Perception 18
Languages Common, Halfling, Celestial, Goblin
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +8

Possessions: 1000 pp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Gold and topaz bottle stopper cork (1300 gp). Solid gold idol (700 gp). Gold and topaz bottle stopper cork (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Eberk Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries with him a set of halberds, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has moderate length golden hair. His eyes are a pleasant hazel.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is afraid of women and trembles around them

History: The child of a Seamstress, who enjoyed hunting, Eberk was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eberk fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To find somewhere to settle down.

Ideals: Fighting. Flaws: Mundane, Shy. Bonds: Attractive, Nature. Occupation: Banker

Voice: Speaks in third person

Attributes [hide]

Eberk Torunn, Male Dwarf Adept 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 17 (+3)11 (+0) 10 (+0)8 (-1)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 140 gp.


Social Check DCs

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