Carrie Floshem, Male Elf [Permalink]
Personal [hide]
Description: He has a missing left arm. He is renowned for his bright blue suits and hats. He is bald on top and has large auburn tufts of hair around his ears. He wears crescent spectacles with a black brim.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is able to make almost anything out of random pieces of junk.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Nature, Job. Occupation: Barber
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 13)
Armor Class 13
Hit Points 75 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 100 pp. Sard (20 gp). Malachite (7 gp). Peridot (20 gp). Black star sapphire (500 gp). Freshwater pearl (7 gp). Amber (100 gp). Jade (100 gp). Zircon (20 gp). Citrine (20 gp). 1 Minor magic item. 1 Minor magic item.
Quarion Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears rags and sports a simple walking cane. His blonde hair is drawn into a tight pony tail with a cross scrunchie. His eyes are brown.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Born to a Ploughman, his father struggled to pay the bills. His family was turned out during the war. He and his family wandered west to less war torn lands. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and sabotage a competitor
Flaws: Shy, PTSD, Secretive. Bonds: Poor, Immigrant, Job. Occupation: Adventurer
Voice: Voice breaks
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 10000 cp. Star rose quartz (20 gp). Jasper (20 gp).
Rhogar Verthisathurgiesh, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a simple burlap shirt and baggy pants. He conceals his scythe with his veritable burlap sack of a shirt. His long brass crest is drawn into a two foot long braid. His skin is flawless and his gold eyes scan people very quickly.
Personality: His tongue was cut out and he uses sign language. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep
Ideals: Joker, Fighting. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Sailor
Voice: Stutters
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 35 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 11 (+0) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 3d4+5, Ranged +4 / 3d4+1, Grapple +5
Possessions: 6000 sp.
Habor Horror, Male Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a tight fitting grey shirt and pants. His dark red hair is unkempt and raggedy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Habor took refuge in the old dungeon and found the beat up flail and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bellfounder. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has a crush on the local Bellfounder; and to settle down with his crush
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Nature, Has a crush. Occupation: Knight
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'9") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 16 (+3) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Terran, Sylvan, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +5
Possessions: 2000 cp.
William Huckabee, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sai, but if one is not available he will default to his greatsword. His silver hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.
Personality: He is mildly Human supremacist, though he does not identify as such. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: William was born with his father's beautiful face. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.
Motivation: Human compassion; and he is terrified, and will act out of fear
Ideals: Athletic. Flaws: Racist, Insane, Fearful. Occupation: Performer
Voice: Draws out vowels
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Aquan, Giant
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 300 sp. A miniature golden chest with tiny emeralds lining the top (110 gp).
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