Crampernap Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue costume with the symbols of luck on his torso. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his brown hair in a pixie cut. His otherwise smooth face is marked with small tiny scars.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has all his life been fascinated with music.
History: He was born in the south. Aside from being a slave or a gladiator, there isn't much legitimate work for Gnomes in Crampernap's homeland. Crampernap decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Artistic. Bonds: Attractive, Immigrant. Occupation: Roofer
Voice: Scottish accent
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 9)
Armor Class 12
Hit Points 54 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 18 (+4) | 8 (-1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Gnome
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp.
William Warwick, Male Human [Permalink]
Personal [hide]
Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. He has no hair. His eyes are a pleasant violet.
Personality: Stoic and calm, he prefers to meditate than take action. He works hard and plays hard.
History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after William was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. William's mother didn't care for him much, and the feeling was mutual. He left for the north, certain he would find work there.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Disciplined. Flaws: Ugly, Hedonist, Antagonistic. Bonds: Immigrant. Occupation: Stableman
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 30 gp. 1 Smokesticks.
Leucis Ecstasy, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft green waves gently in the breeze. His blue hair is smooth and relatively long. His eyes are a pleasant gold.
Personality: While he acts the brute, he is far gentler than he would appear. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born the only child of a wealthy merchant. Leucis was born on a far northern desert where he grew up under the tutelage of his father, an expert Glassblower. He left for the north, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the north
Ideals: Fighting, Entrepeneur. Bonds: Rich, Slave, Immigrant. Occupation: Glassblower
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Druidic, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 17000 sp. Aquamarine (700 gp). Aquamarine (700 gp). Lapis lazuli (9 gp). 1 Minor magic item.
Nadarr Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'4" southern man, he is wearing a long, pastel, dusty cloak. His silver crest is knotted and matted. His eyes are a pleasant gold.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a font of random trivia from the lore and stories he has discovered
History: He was always a brilliant, if unscrupulous mind. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Nadarr and his spouse have recently divorced.
Motivation: He is greedy; and he wants to meet his childhood hero
Ideals: Logical. Flaws: Antagonistic, Insane. Bonds: Rich, Adventurer. Occupation: Priest
Voice: Relaxed voice
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 18)
Armor Class 12
Hit Points 132 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 21 (+5) |
Senses Passive Perception 12
Languages Common, Celestial, Druidic
Attacks Melee +9 / 5d6+3, Ranged +8 / 5d6+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 18000 gp. Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). An abacus with copper, silver and gold markers (110 gp). An abacus with copper, silver and gold markers (110 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). Silver chalice with lapis lazuli gems (110 gp). Golden circlet with four aquamarines (5000 gp). An abacus with copper, silver and gold markers (110 gp). Gold cup set with emeralds (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Old masterpiece painting (400 gp). Large well-done wool tapestry (300 gp). Solid gold idol (300 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). Silver comb with moonstones (800 gp). 1 Major magic item.
Hamil Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: This man is typically in his Painter uniform. He has a penchant for wearing a ring with an oversized jet on his right hand. His red hair is braided into rings. His eyes are a pleasant gray.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Painter arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hamil took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He has drifted from career to career and currently works as a Painter.
Motivation: Meet up once more with his childhood friend; and expand his business
Flaws: Shy. Bonds: Job, Rich, Adventurer, Nature. Occupation: Painter
Voice: Excited and jittery
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 12)
Armor Class 13
Hit Points 57 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Auran
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 200 pp.
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