Oblar Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He usually wears his grey robe and has his bow always slung over his shoulder. His chestnut hair is smooth and relatively long. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: Calm and collected, he is a well trained Bricklayer. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Bricklayer for hire.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Disease. Bonds: Job, Enemies, Military. Occupation: Bricklayer
Voice: Excited and jittery
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 360 gp.
Taklinn Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a green costume with the symbols of his god on his torso. His brown hair is greasy and uncared for. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is extraordinarily eccentric. A true patriot, Taklinn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Many giants want him driven away; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly, Insane. Bonds: Military, Nature, Enemies. Occupation: Mason
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 24 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Ghesh Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He carries with him a set of ceremonial daggers on his belt, each one with a jet on the hilt. He has styled his rusty crest well, parting it to the right. He wears crescent spectacles with a black brim.
Personality: Ghesh wants to be seen as a stoic, levelheaded, noble Wizard, so he tries to act the part. He does a good job, for the most part... He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined, Gifted. Flaws: Ugly. Bonds: Poor, Family. Occupation: Seamstress
Voice: Squeaky
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 11 (+0) | 9 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 390 gp.
Zook Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: 3'8" and muscular, this southern man likes to wear green tank tops with pastel pants. With bright chestnut hair and a scraggly beard. His blue eyes are slightly larger than normal.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born the only child of a wealthy merchant. A gifted student he started as a Banker, but he got bored and became a Masseuse. He tends to his Masseuse job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Joker, Professionalism, Entrepeneur. Bonds: Job. Occupation: Masseuse
Voice: Smooth and feminine
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 18 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Gnoll, Terran, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 5 Acid flasks. 1 Everburning torch. 1 Holy water. 3 Smokesticks.
Greethen Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His bronze crest is braided into rings. He wears an eyepatch.
Personality: He will rave to anyone who will listen. He also has developed a complete distrust of the Carpenter profession.
History: Born in the south his family was never financially stable. He helped his mother out around the business and became quite the natural. Days after completing his studies, news broke out that his hometown was attacked by illithids. Greethen was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: Retire the richest man in the south; and someone believes him a fraud
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Job, Poor, Enemies. Occupation: Animal Trainer
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 30 pp.
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