Gorbundus Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He very much looks the part of a Marshal. He has a slight overbite and is overall scrawny. He sports a flattop crest cut. His red eyes lackadaisically let the world flow into them.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. As long as the job gets done he does not care how it got done.
History: He was raised in a white middle class family as the only child. A few years later when the south was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To find somewhere to settle down; and he feels kind of lost in life
Ideals: Professionalism. Flaws: Depressed, Mundane. Bonds: Job, Immigrant. Occupation: Marshal
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 40 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 200 gp.
Ulblyn Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He wears a well pressed and immaculate suit (or dress). He has a hunchback. He wears his blonde hair up. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is skeptical of what others tell him and is slow to trust.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Someone believes him a fraud; and to pay off his debts
Flaws: Ugly, Addict, Shy. Bonds: Nature, Poor. Occupation: Navigator
Voice: Gruff and masculine
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 4)
Armor Class 16
Hit Points 41 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 18 (+4) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +3 / 1d10+1, Ranged +7 / 1d10+5, Grapple +5
Possessions: 1 Minor magic item.
Tordek Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He usually wears his green robe and has his sickle always slung over his shoulder. His white hair is matted, messy, and big. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is happy with his job as a Ploughman. He turns his eye from what people do, preferring to live and let live. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He was born the only child of a wealthy merchant. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has been a successful dealer in antiques buying low and selling high.
Motivation: Wants to open a new tavern; and an old rival family wants him found
Ideals: Athletic, Entrepeneur. Flaws: Ugly. Bonds: Job, Family. Occupation: Ploughman
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 26 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 20 (+5) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 160 gp. Moonstone (40 gp). Chrysoprase (40 gp).
Mantus Peace, Male Tiefling [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, he is an attractive figure. He wears tight fitting clothing which further accentuates his frame. He wears a wide-brimmed hat to cover his moderate length silver hair. His half smiles and red eyes are beguiling and draw you in.
Personality: He has a massive crush on the younger sibling of the Bowyer who has hired him part-time. He also is a firm believer in the manly ideal.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town working and never settling down anywhere, but has fallen for a local Cartwright. He hasn't told them the truth, but wants to settle down with them.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Impulsive. Bonds: Attractive, Has a crush, Military, Rich, Criminal record. Occupation: Bowyer
Voice: Soft and melodious
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 14)
Armor Class 10
Hit Points 111 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 |
Possessions: Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Jeweled anklet (1000 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alston Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with blue pants, and he perpetually has his longbow ready. His hair is golden and curly. His brown eyes lackadaisically let the world flow into them.
Personality: Cocky and sure of himself, he believes he is the best Spy born in the past three hundred years. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Spy like his father before him.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Religious, Enemies. Occupation: Spy
Voice: Excited and jittery
Attributes [hide]
Small (3'8") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Goblin
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
