Randal Marley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears white leather gloves, a white jacket, and tight pants. His hair is cut close to his head. His face is covered beneath a completely black helmet.
Personality: He is overprotective of those who hire his services. He invites people to come help in his community garden.
History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist. Bonds: Guardian, Poor, Criminal record. Occupation: Bounty Hunter
Voice: Draws out vowels
Attributes [hide]
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 |
Possessions: 800 sp.
Gilthur Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair and beard is wavy and long. He wears an eyepatch.
Personality: Aggressive, abrasive, and angry, Gilthur embodies much of what other species detest in the Dwarves. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Gilthur and his spouse have recently divorced.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Flaws: Ugly, Antagonistic. Bonds: Poor, Military. Occupation: Miner
Voice: Breathy voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 102 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 18 (+4) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Dwarven, Celestial, Orc
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 2400 gp. A life-sized copper and silver statuette of a cockatrice. (50 gp). Silver comb with moonstones (1000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). A miniature golden chest with tiny emeralds lining the top (80 gp). 1 Minor magic item.
Norkruuth Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is muscular with a powerful set of arms. He wears his black crest up. He tend to wears goggles to shield his eyes.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Norkruuth was born in the west. At a young age he loved to build and create. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Wishes to resurrect an old love; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Persistence. Flaws: Fearful. Bonds: Attractive, Criminal record, In love. Occupation: Sage
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 9)
Armor Class 13
Hit Points 82 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 17 (+3) | 18 (+4) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4
Possessions: 1500 gp. Alexandrite (1200 gp). Deep blue spinel (1200 gp). Alexandrite (1200 gp). Blue quartz (13 gp). Amethyst (80 gp). Obsidian (13 gp).
Eberdeb Leffery, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his whip. He wears his chestnut hair down. His green eyes are slightly larger than normal.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Further he is a bit of a stoner and is frequently out of it.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered writing. He was always very intelligent and has formed a secret society of freemasons.
Motivation: To reunite with his old friends.
Ideals: Athletic, Artistic. Flaws: Secretive, Addict. Occupation: Dilettante
Voice: Hollow voice
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 7)
Armor Class 13
Hit Points 35 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 1200 gp.
Windy On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears light armors faded through time and improper care. He has styled his white fur well, parting it to the left. He has a dull look in his amber eyes.
Personality: Stoic and calm, he prefers to meditate than take action. He is able to fit into much smaller and tighter spaces than normal.
History: Born to a pair of adventurers, Windy grew up listening to his father's many stories. In his 13th year, his parents were killed by a gnolls raid, leaving Windy alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Many gnolls want him driven away; and revenge
Ideals: Disciplined, Gifted. Bonds: Adventurer, Enemies. Occupation: Stableman
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 77 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Goblin, Giant
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +5
Possessions: 210 pp. Gold music box (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
