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NPC Generator

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Advanced [show]


Roger Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'1" western man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is greying and his face has many wrinkles. He has several tiny opal earrings on each ear.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has achieved small success as a Server.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Server

Voice: German accent

Attributes [hide]

Roger Holland, Male Half-Elf Sorcerer 5
Medium (5'1") Half-Elf, Lawful Evil (CR 5)
Armor Class 9
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)8 (-1) 14 (+2)12 (+1)
Skills History +2, Insight +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40 pp.


Social Check DCs


Thradal Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a black top hat and black clothes. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes have a joyful gleam in them most of the time.

Personality: He is very quiet and rarely speaks above a whisper. He is skeptical of what others tell him and is slow to trust.

History: Born in a small village he learned the ways of the warrior from his mother. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he's repulsed by the pc

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Adventurer. Occupation: Server

Voice: Old Prospector

Attributes [hide]

Thradal Gorunn, Male Dwarf Druid 4
Medium (4'2") Dwarf, Lawful Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)10 (+0) 16 (+3)8 (-1)
Skills Medicine +5, Nature +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 24000 sp. Black star sapphire (500 gp). Rose (80 gp). Moss agate (11 gp). Aquamarine (1000 gp). 1 Minor magic item.


Social Check DCs


Zunn Stansfield, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is always cut to a buzz. He wears an eyepatch.

Personality: Zunn wants to be seen as a stoic, levelheaded, noble Bard, so he tries to act the part. He does a good job, for the most part... He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to loving parents in a slum to the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zunn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zunn . He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and he is a bit of a kleptomaniac

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Poor, Criminal record. Occupation: Spy

Voice: Speaks with squeezed throat

Attributes [hide]

Zunn Stansfield, Male Half-Orc Bard 5
Medium (5'1") Half-Orc, True Neutral (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)16 (+3) 13 (+1)15 (+2)
Skills Nature +6, Stealth +4
Senses Passive Perception 11
Languages Common, Orc, Gnoll, Abyssal, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 200 gp. Solid gold idol (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nalral Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses in green turtlenecks beneath a white coat with blue slacks. His golden hair is cut short. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He speaks before he thinks and is too direct. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Nalral was born in the east. At a young age he loved to build and create. Nalral was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nalral decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He got away from his former life and has fallen to alcoholism.

Motivation: To settle down with his crush; and he feels that his past leaves him morally obligated to help

Ideals: Persistence. Flaws: Addict, Impulsive. Bonds: Criminal record, Has a crush. Occupation: Fortune-teller

Voice: growls and snarls, animalistic

Attributes [hide]

Nalral Silveraxe, Male Dwarf Warrior 12
Medium (4'3") Dwarf, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 104 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)9 (-1) 14 (+2)12 (+1)
Skills Acrobatics +6, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +3

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Silver comb with moonstones (300 gp). Silver chalice with lapis lazuli gems (150 gp). Large well-done wool tapestry (300 gp). Gold music box (3000 gp).


Social Check DCs


Kilvar Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a weathered and beat up set of banded mail beneath an oversized pastel coat. He sports a flattop hair cut. He has hazel eyes.

Personality: Confrontational and typically high on some drug or another. He cannot resist a sob story and will often dote over anyone who has one.

History: Kilvar was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He found a children's book about a Dwarf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He's since become an addict/alcoholic.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Addict. Bonds: Poor, Adventurer. Occupation: Courier

Voice: Soothing and warm

Attributes [hide]

Kilvar Bloodkith, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)16 (+3) 13 (+1)14 (+2)
Skills Perception +3, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Terran, Draconic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 3 Tanglefoot bags.


Social Check DCs

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