Gomory Sharps, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his silver hair up. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irascible and easily irritated. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now mingles about in high society.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Rich, Immigrant. Occupation: Dilettante
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 20 pp.
Shivering Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a black coat over a white low-cut shirt, and a small hat upon his head. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a card on it. His yellow fur is lengthy and is close to two feet long. His fair skin shows little sign of his aristocratic breeding.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born at the edge of vast desert. He worked as a nervous Interpreter and found it very stressful. He has drifted from career to career and currently works as a Interpreter.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Passionate. Flaws: Fearful. Bonds: Attractive, Nature, Job. Occupation: Interpreter
Voice: Pronounces O like U
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 8)
Armor Class 13
Hit Points 31 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 5 | 3 |
Possessions: 900 gp. Solid gold idol (200 gp).
Nil Sherwood, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'8" and lanky with angular features, he is an attractive figure. He is generally well dressed albeit a few years behind the times. His red hair is thinning but still full. His hazel eyes dart from person to person.
Personality: Always inclined to offer people food he seems plenty friendly. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised in a forest tribe. Nil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Philantrophist, Optimist. Bonds: Attractive, Nature, Adventurer. Occupation: Mortician
Voice: Voice breaks
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 8 (-1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 250 gp. 1 Masterwork Common Ranged Weapon.
Watson Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a blue shirt with thin brown vertical stripes and violet pants. He wears a feathered hat to cover his moderate length white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Watson is combative with any and all who dare try his patience in the slightest.
History: Born in a small village he learned the ways of the warrior from his mother. Watson liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's also a talented Beggar, but doesn't like to broadcast it.
Motivation: To be a Beggar again; and several ex partners dislike his way of doing things and want revenge
Ideals: Justice, Fighting. Bonds: Nature, Job, Enemies. Occupation: Farmer
Voice: American accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 14)
Armor Class 13
Hit Points 86 (14d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 19 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Halfling, Orc, Infernal, Druidic
Attacks Melee +7 / 4d6+2, Ranged +7 / 4d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 0 | 2 | 1 | 1 | 0 |
Possessions: 6000 gp. Deep green spinel (150 gp). Deep blue spinel (600 gp). Eye agate (12 gp). Aquamarine (600 gp). Hematite (12 gp). Clear bright green emerald (5000 gp). Rose (50 gp). Pink pearl (150 gp). Amethyst (150 gp). Blue sapphire (1100 gp).
Joser Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is dressed in a clean pastel cloak covering his clean studded leather. His silver hair is knotted and matted. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is a very good compulsive liar and kleptomaniac.
History: Joser lived on a farm with his father, near the main road leading to a nearby town. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Ideals: Artistic, Entrepeneur. Bonds: Attractive, Criminal record, Family. Occupation: Slave Trader
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 4000 sp. Sardonyx (80 gp). Blue quartz (13 gp).
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Their contribution stands as a beacon of hope for all adventurers!
